diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-06-21 20:18:38 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-06-21 20:18:38 +0400 |
commit | 8ead648fd1ca35f02901764445afc7b675524b67 (patch) | |
tree | 48a86dbc7ad44553d6123637eae5f925404512cf /extern/solid/include/MT/Quaternion.h | |
parent | de77b4a9b36cc0f12c8bd458c4a7f662caec38ac (diff) |
Spring Cleaning
* removed radiosity render code, DNA and RNA (left in radio render pass options), we'll get GI to replace this probably, better allow baking to vertex colors for people who used this.
* removed deprecated solid physics library, sumo integrations and qhull, a dependency
* removed ODE, was no longer being build or supported
* remove BEOS and AMIGA defines and references in Makefiles.
Diffstat (limited to 'extern/solid/include/MT/Quaternion.h')
-rw-r--r-- | extern/solid/include/MT/Quaternion.h | 316 |
1 files changed, 0 insertions, 316 deletions
diff --git a/extern/solid/include/MT/Quaternion.h b/extern/solid/include/MT/Quaternion.h deleted file mode 100644 index a925f21cd5d..00000000000 --- a/extern/solid/include/MT/Quaternion.h +++ /dev/null @@ -1,316 +0,0 @@ -/* - * SOLID - Software Library for Interference Detection - * - * Copyright (C) 2001-2003 Dtecta. All rights reserved. - * - * This library may be distributed under the terms of the Q Public License - * (QPL) as defined by Trolltech AS of Norway and appearing in the file - * LICENSE.QPL included in the packaging of this file. - * - * This library may be distributed and/or modified under the terms of the - * GNU General Public License (GPL) version 2 as published by the Free Software - * Foundation and appearing in the file LICENSE.GPL included in the - * packaging of this file. - * - * This library is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE - * WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. - * - * Commercial use or any other use of this library not covered by either - * the QPL or the GPL requires an additional license from Dtecta. - * Please contact info@dtecta.com for enquiries about the terms of commercial - * use of this library. - */ - -#ifndef QUATERNION_H -#define QUATERNION_H - -#if defined (__sgi) -#include <assert.h> -#else -#include <cassert> -#endif - -#include "Tuple4.h" -#include "Vector3.h" - -namespace MT { - - template <typename Scalar> - class Quaternion : public Tuple4<Scalar> { - public: - Quaternion() {} - - template <typename Scalar2> - explicit Quaternion(const Scalar2 *v) : Tuple4<Scalar>(v) {} - - template <typename Scalar2> - Quaternion(const Scalar2& x, const Scalar2& y, const Scalar2& z, const Scalar2& w) - : Tuple4<Scalar>(x, y, z, w) - {} - - Quaternion(const Vector3<Scalar>& axis, const Scalar& angle) - { - setRotation(axis, angle); - } - - template <typename Scalar2> - Quaternion(const Scalar2& yaw, const Scalar2& pitch, const Scalar2& roll) - { - setEuler(yaw, pitch, roll); - } - - void setRotation(const Vector3<Scalar>& axis, const Scalar& angle) - { - Scalar d = axis.length(); - assert(d != Scalar(0.0)); - Scalar s = Scalar_traits<Scalar>::sin(angle * Scalar(0.5)) / d; - setValue(axis[0] * s, axis[1] * s, axis[2] * s, - Scalar_traits<Scalar>::cos(angle * Scalar(0.5))); - } - - template <typename Scalar2> - void setEuler(const Scalar2& yaw, const Scalar2& pitch, const Scalar2& roll) - { - Scalar halfYaw = Scalar(yaw) * Scalar(0.5); - Scalar halfPitch = Scalar(pitch) * Scalar(0.5); - Scalar halfRoll = Scalar(roll) * Scalar(0.5); - Scalar cosYaw = Scalar_traits<Scalar>::cos(halfYaw); - Scalar sinYaw = Scalar_traits<Scalar>::sin(halfYaw); - Scalar cosPitch = Scalar_traits<Scalar>::cos(halfPitch); - Scalar sinPitch = Scalar_traits<Scalar>::sin(halfPitch); - Scalar cosRoll = Scalar_traits<Scalar>::cos(halfRoll); - Scalar sinRoll = Scalar_traits<Scalar>::sin(halfRoll); - setValue(cosRoll * sinPitch * cosYaw + sinRoll * cosPitch * sinYaw, - cosRoll * cosPitch * sinYaw - sinRoll * sinPitch * cosYaw, - sinRoll * cosPitch * cosYaw - cosRoll * sinPitch * sinYaw, - cosRoll * cosPitch * cosYaw + sinRoll * sinPitch * sinYaw); - } - - Quaternion<Scalar>& operator+=(const Quaternion<Scalar>& q) - { - this->m_co[0] += q[0]; this->m_co[1] += q[1]; this->m_co[2] += q[2]; this->m_co[3] += q[3]; - return *this; - } - - Quaternion<Scalar>& operator-=(const Quaternion<Scalar>& q) - { - this->m_co[0] -= q[0]; this->m_co[1] -= q[1]; this->m_co[2] -= q[2]; this->m_co[3] -= q[3]; - return *this; - } - - Quaternion<Scalar>& operator*=(const Scalar& s) - { - this->m_co[0] *= s; this->m_co[1] *= s; this->m_co[2] *= s; this->m_co[3] *= s; - return *this; - } - - Quaternion<Scalar>& operator/=(const Scalar& s) - { - assert(s != Scalar(0.0)); - return *this *= Scalar(1.0) / s; - } - - Quaternion<Scalar>& operator*=(const Quaternion<Scalar>& q) - { - setValue(this->m_co[3] * q[0] + this->m_co[0] * q[3] + this->m_co[1] * q[2] - this->m_co[2] * q[1], - this->m_co[3] * q[1] + this->m_co[1] * q[3] + this->m_co[2] * q[0] - this->m_co[0] * q[2], - this->m_co[3] * q[2] + this->m_co[2] * q[3] + this->m_co[0] * q[1] - this->m_co[1] * q[0], - this->m_co[3] * q[3] - this->m_co[0] * q[0] - this->m_co[1] * q[1] - this->m_co[2] * q[2]); - return *this; - } - - Scalar dot(const Quaternion<Scalar>& q) const - { - return this->m_co[0] * q[0] + this->m_co[1] * q[1] + this->m_co[2] * q[2] + this->m_co[3] * q[3]; - } - - Scalar length2() const - { - return dot(*this); - } - - Scalar length() const - { - return Scalar_traits<Scalar>::sqrt(length2()); - } - - Quaternion<Scalar>& normalize() - { - return *this /= length(); - } - - Quaternion<Scalar> normalized() const - { - return *this / length(); - } - - Scalar angle(const Quaternion<Scalar>& q) const - { - Scalar s = Scalar_traits<Scalar>::sqrt(length2() * q.length2()); - assert(s != Scalar(0.0)); - return Scalar_traits<Scalar>::acos(dot(q) / s); - } - - Quaternion<Scalar> conjugate() const - { - return Quaternion<Scalar>(-this->m_co[0], -this->m_co[1], -this->m_co[2], this->m_co[3]); - } - - Quaternion<Scalar> inverse() const - { - return conjugate / length2(); - } - - Quaternion<Scalar> slerp(const Quaternion<Scalar>& q, const Scalar& t) const - { - Scalar theta = angle(q); - if (theta != Scalar(0.0)) - { - Scalar d = Scalar(1.0) / Scalar_traits<Scalar>::sin(theta); - Scalar s0 = Scalar_traits<Scalar>::sin((Scalar(1.0) - t) * theta); - Scalar s1 = Scalar_traits<Scalar>::sin(t * theta); - return Quaternion<Scalar>((this->m_co[0] * s0 + q[0] * s1) * d, - (this->m_co[1] * s0 + q[1] * s1) * d, - (this->m_co[2] * s0 + q[2] * s1) * d, - (this->m_co[3] * s0 + q[3] * s1) * d); - } - else - { - return *this; - } - } - - static Quaternion<Scalar> random() - { - // From: "Uniform Random Rotations", Ken Shoemake, Graphics Gems III, - // pg. 124-132 - Scalar x0 = Scalar_traits<Scalar>::random(); - Scalar r1 = Scalar_traits<Scalar>::sqrt(Scalar(1.0) - x0); - Scalar r2 = Scalar_traits<Scalar>::sqrt(x0); - Scalar t1 = Scalar_traits<Scalar>::TwoTimesPi() * Scalar_traits<Scalar>::random(); - Scalar t2 = Scalar_traits<Scalar>::TwoTimesPi() * Scalar_traits<Scalar>::random(); - Scalar c1 = Scalar_traits<Scalar>::cos(t1); - Scalar s1 = Scalar_traits<Scalar>::sin(t1); - Scalar c2 = Scalar_traits<Scalar>::cos(t2); - Scalar s2 = Scalar_traits<Scalar>::sin(t2); - return Quaternion<Scalar>(s1 * r1, c1 * r1, s2 * r2, c2 * r2); - } - - }; - - template <typename Scalar> - inline Quaternion<Scalar> - operator+(const Quaternion<Scalar>& q1, const Quaternion<Scalar>& q2) - { - return Quaternion<Scalar>(q1[0] + q2[0], q1[1] + q2[1], q1[2] + q2[2], q1[3] + q2[3]); - } - - template <typename Scalar> - inline Quaternion<Scalar> - operator-(const Quaternion<Scalar>& q1, const Quaternion<Scalar>& q2) - { - return Quaternion<Scalar>(q1[0] - q2[0], q1[1] - q2[1], q1[2] - q2[2], q1[3] - q2[3]); - } - - template <typename Scalar> - inline Quaternion<Scalar> - operator-(const Quaternion<Scalar>& q) - { - return Quaternion<Scalar>(-q[0], -q[1], -q[2], -q[3]); - } - - template <typename Scalar> - inline Quaternion<Scalar> - operator*(const Quaternion<Scalar>& q, const Scalar& s) - { - return Quaternion<Scalar>(q[0] * s, q[1] * s, q[2] * s, q[3] * s); - } - - template <typename Scalar> - inline Quaternion<Scalar> - operator*(const Scalar& s, const Quaternion<Scalar>& q) - { - return q * s; - } - - template <typename Scalar> - inline Quaternion<Scalar> - operator*(const Quaternion<Scalar>& q1, const Quaternion<Scalar>& q2) { - return Quaternion<Scalar>(q1[3] * q2[0] + q1[0] * q2[3] + q1[1] * q2[2] - q1[2] * q2[1], - q1[3] * q2[1] + q1[1] * q2[3] + q1[2] * q2[0] - q1[0] * q2[2], - q1[3] * q2[2] + q1[2] * q2[3] + q1[0] * q2[1] - q1[1] * q2[0], - q1[3] * q2[3] - q1[0] * q2[0] - q1[1] * q2[1] - q1[2] * q2[2]); - } - - template <typename Scalar> - inline Quaternion<Scalar> - operator*(const Quaternion<Scalar>& q, const Vector3<Scalar>& w) - { - return Quaternion<Scalar>( q[3] * w[0] + q[1] * w[2] - q[2] * w[1], - q[3] * w[1] + q[2] * w[0] - q[0] * w[2], - q[3] * w[2] + q[0] * w[1] - q[1] * w[0], - -q[0] * w[0] - q[1] * w[1] - q[2] * w[2]); - } - - template <typename Scalar> - inline Quaternion<Scalar> - operator*(const Vector3<Scalar>& w, const Quaternion<Scalar>& q) - { - return Quaternion<Scalar>( w[0] * q[3] + w[1] * q[2] - w[2] * q[1], - w[1] * q[3] + w[2] * q[0] - w[0] * q[2], - w[2] * q[3] + w[0] * q[1] - w[1] * q[0], - -w[0] * q[0] - w[1] * q[1] - w[2] * q[2]); - } - - template <typename Scalar> - inline Scalar - dot(const Quaternion<Scalar>& q1, const Quaternion<Scalar>& q2) - { - return q1.dot(q2); - } - - template <typename Scalar> - inline Scalar - length2(const Quaternion<Scalar>& q) - { - return q.length2(); - } - - template <typename Scalar> - inline Scalar - length(const Quaternion<Scalar>& q) - { - return q.length(); - } - - template <typename Scalar> - inline Scalar - angle(const Quaternion<Scalar>& q1, const Quaternion<Scalar>& q2) - { - return q1.angle(q2); - } - - template <typename Scalar> - inline Quaternion<Scalar> - conjugate(const Quaternion<Scalar>& q) - { - return q.conjugate(); - } - - template <typename Scalar> - inline Quaternion<Scalar> - inverse(const Quaternion<Scalar>& q) - { - return q.inverse(); - } - - template <typename Scalar> - inline Quaternion<Scalar> - slerp(const Quaternion<Scalar>& q1, const Quaternion<Scalar>& q2, const Scalar& t) - { - return q1.slerp(q2, t); - } - -} - -#endif |