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authorNathan Letwory <nathan@letworyinteractive.com>2006-02-08 00:24:36 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2006-02-08 00:24:36 +0300
commitef1b7a5735fea454f88f9d18cf9034279f8fb0b6 (patch)
tree8606ed6ca4eeee76c1cd1840c06fcaf09519f311 /extern/solid
parentb11c92c66e437166197fed77be698392f941b3a5 (diff)
==SCons==
+ 'scons blenderplayer' builds blender AND blenderplayer now (tested on Linux only, but was only linking issue, so should work on other platforms too). NOTE: I noticed some compileflags for GE specific libs that were left out - I re-enabled them in the SConscripts, but I'm going to do a test build my- self now, so if there are problems with them on win32, I probably already know about them :)
Diffstat (limited to 'extern/solid')
-rw-r--r--extern/solid/SConscript2
1 files changed, 1 insertions, 1 deletions
diff --git a/extern/solid/SConscript b/extern/solid/SConscript
index 673a9951ea4..00970f455e4 100644
--- a/extern/solid/SConscript
+++ b/extern/solid/SConscript
@@ -31,4 +31,4 @@ sources = env.Glob('src/*.cpp') + env.Glob('src/convex/*.cpp') + env.Glob('src/c
incs = 'include src src/broad src/complex src/convex ../qhull/include'
-env.BlenderLib ( libname='extern_solid', sources=sources, includes=Split(incs), defines=Split(defs), libtype='game2', priority=45 , compileflags = cflags)
+env.BlenderLib ( libname='extern_solid', sources=sources, includes=Split(incs), defines=Split(defs), libtype=['game2','player'], priority=[45, 75] , compileflags = cflags)