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authorErwin Coumans <blender@erwincoumans.com>2006-01-01 00:59:56 +0300
committerErwin Coumans <blender@erwincoumans.com>2006-01-01 00:59:56 +0300
commitbab1b90edc55251ceb5e3033d588347b48cceca4 (patch)
tree11a6863f68de3db92bbbfab77ca45c8603e5f5cf /extern
parent9119b6e8a547303ce9a7ccd3a00636153b53cb0e (diff)
more game engine bug-fixes, hooked up 'formfactor' as inertia tensor tweaker, friction/restitution, more scaling related fixes.
Diffstat (limited to 'extern')
-rw-r--r--extern/bullet/BulletDynamics/ConstraintSolver/ContactConstraint.cpp4
-rw-r--r--extern/bullet/BulletDynamics/Dynamics/ContactJoint.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/extern/bullet/BulletDynamics/ConstraintSolver/ContactConstraint.cpp b/extern/bullet/BulletDynamics/ConstraintSolver/ContactConstraint.cpp
index be6793dc192..0c400a84dca 100644
--- a/extern/bullet/BulletDynamics/ConstraintSolver/ContactConstraint.cpp
+++ b/extern/bullet/BulletDynamics/ConstraintSolver/ContactConstraint.cpp
@@ -27,8 +27,8 @@ SimdScalar contactTau = .02f;//0.02f;//*0.02f;
SimdScalar restitutionCurve(SimdScalar rel_vel, SimdScalar restitution)
{
- return 0.f;
-// return restitution * GEN_min(1.0f, rel_vel / ContactThreshold);
+// return 0.f;
+ return restitution * GEN_min(1.0f, rel_vel / ContactThreshold);
}
diff --git a/extern/bullet/BulletDynamics/Dynamics/ContactJoint.cpp b/extern/bullet/BulletDynamics/Dynamics/ContactJoint.cpp
index b60b4eefe34..0a988adcc75 100644
--- a/extern/bullet/BulletDynamics/Dynamics/ContactJoint.cpp
+++ b/extern/bullet/BulletDynamics/Dynamics/ContactJoint.cpp
@@ -165,7 +165,7 @@ void ContactJoint::GetInfo2(Info2 *info)
c2[2] = ccc2[2];
- float friction = 10.1f;//FRICTION_CONSTANT*m_body0->getFriction() * m_body1->getFriction();
+ float friction = FRICTION_CONSTANT*m_body0->getFriction() * m_body1->getFriction();
// first friction direction
if (m_numRows >= 2)