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authorNathan Letwory <nathan@letworyinteractive.com>2006-11-21 09:11:41 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2006-11-21 09:11:41 +0300
commiteb73025c635f4e940061239049ca4859c47525d1 (patch)
tree263c41811c6eb83b420d9a1bc29470473c4ae341 /extern
parent6c5c74244a12f828c16020f74ebc5189edb3c792 (diff)
==SCons==
Enable Bullet2 for Scons. This should work for all platforms, but please, test, test, test, test, test (ad infinitum)
Diffstat (limited to 'extern')
-rw-r--r--extern/SConscript2
-rw-r--r--extern/bullet2/src/SConscript95
2 files changed, 96 insertions, 1 deletions
diff --git a/extern/SConscript b/extern/SConscript
index 8dc03c2e260..0cdf9676862 100644
--- a/extern/SConscript
+++ b/extern/SConscript
@@ -6,7 +6,7 @@ if env['WITH_BF_GAMEENGINE']:
SConscript(['qhull/SConscript',
'solid/SConscript'])
if env['WITH_BF_BULLET']:
- SConscript(['bullet/SConscript'])
+ SConscript(['bullet2/src/SConscript'])
if env['WITH_BF_INTERNATIONAL']:
SConscript(['bFTGL/SConscript'])
diff --git a/extern/bullet2/src/SConscript b/extern/bullet2/src/SConscript
new file mode 100644
index 00000000000..0d313865f14
--- /dev/null
+++ b/extern/bullet2/src/SConscript
@@ -0,0 +1,95 @@
+#!/usr/bin/python
+import sys
+import os
+
+Import('env')
+
+defs = 'USE_DOUBLES QHULL _LIB'
+cflags = []
+
+if env['OURPLATFORM']=='win32-vc':
+ defs += ' WIN32 NDEBUG _WINDOWS _LIB'
+ #cflags += ['/MT', '/W3', '/GX', '/O2', '/Op']
+ cflags += ['/MT', '/W3', '/GX', '/Og', '/Ot', '/Ob1', '/Op', '/G6']
+elif env['OURPLATFORM']=='win32-mingw':
+ defs += ' NDEBUG'
+ cflags += ['-O2']
+elif sys.platform=='linux2' or sys.platform=='linux-i386' or sys.platform=='freebsd4' or sys.platform=='freebsd5':
+ defs += ' NDEBUG'
+ cflags += ['-O2']
+elif sys.platform=='darwin':
+ defs += ' NDEBUG'
+ cflags += ['-O2','-pipe', '-fPIC', '-funsigned-char', '-ffast-math', '-mpowerpc' , '-mtune=G4']
+
+linearmath_src = env.Glob("LinearMath/*.cpp")
+bulletdyn_src = ["BulletDynamics/ConstraintSolver/btContactConstraint.cpp",
+ "BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp",
+ "BulletDynamics/ConstraintSolver/btHingeConstraint.cpp",
+ "BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp",
+ "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp",
+ "BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp",
+ "BulletDynamics/ConstraintSolver/btTypedConstraint.cpp",
+ "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp",
+ "BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp",
+ "BulletDynamics/Dynamics/btRigidBody.cpp",
+ "BulletDynamics/Vehicle/btRaycastVehicle.cpp",
+ "BulletDynamics/Vehicle/btWheelInfo.cpp"]
+collision_src = ["BulletCollision/BroadphaseCollision/btAxisSweep3.cpp",
+ "BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp",
+ "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp",
+ "BulletCollision/BroadphaseCollision/btDispatcher.cpp",
+ "BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp",
+ "BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp",
+ "BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp",
+ "BulletCollision/CollisionDispatch/btCollisionObject.cpp",
+ "BulletCollision/CollisionDispatch/btCollisionWorld.cpp",
+ "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp",
+ "BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp",
+ "BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp",
+ "BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp",
+ "BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp",
+ "BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp",
+ "BulletCollision/CollisionDispatch/btManifoldResult.cpp",
+ "BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp",
+ "BulletCollision/CollisionDispatch/btUnionFind.cpp",
+ "BulletCollision/CollisionShapes/btBoxShape.cpp",
+ "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp",
+ "BulletCollision/CollisionShapes/btCollisionShape.cpp",
+ "BulletCollision/CollisionShapes/btCompoundShape.cpp",
+ "BulletCollision/CollisionShapes/btConcaveShape.cpp",
+ "BulletCollision/CollisionShapes/btConeShape.cpp",
+ "BulletCollision/CollisionShapes/btConvexHullShape.cpp",
+ "BulletCollision/CollisionShapes/btConvexShape.cpp",
+ "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp",
+ "BulletCollision/CollisionShapes/btCylinderShape.cpp",
+ "BulletCollision/CollisionShapes/btEmptyShape.cpp",
+ "BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp",
+ "BulletCollision/CollisionShapes/btMultiSphereShape.cpp",
+ "BulletCollision/CollisionShapes/btOptimizedBvh.cpp",
+ "BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp",
+ "BulletCollision/CollisionShapes/btTetrahedronShape.cpp",
+ "BulletCollision/CollisionShapes/btSphereShape.cpp",
+ "BulletCollision/CollisionShapes/btStaticPlaneShape.cpp",
+ "BulletCollision/CollisionShapes/btStridingMeshInterface.cpp",
+ "BulletCollision/CollisionShapes/btTriangleCallback.cpp",
+ "BulletCollision/CollisionShapes/btTriangleBuffer.cpp",
+ "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp",
+ "BulletCollision/CollisionShapes/btTriangleMesh.cpp",
+ "BulletCollision/CollisionShapes/btTriangleMeshShape.cpp",
+ "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp",
+ "BulletCollision/NarrowPhaseCollision/btGjkEpa.cpp",
+ "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp",
+ "BulletCollision/NarrowPhaseCollision/btConvexCast.cpp",
+ "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp",
+ "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp",
+ "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp",
+ "BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp",
+ "BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp",
+ "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp",
+ "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp"]
+
+incs = '. BulletCollision BulletDynamics LinearMath'
+
+env.BlenderLib ( libname = 'extern_bullet2linmath', sources=linearmath_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
+env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
+env.BlenderLib ( libname = 'extern_bullet2collision', sources=collision_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags ) \ No newline at end of file