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author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2013-05-16 04:20:57 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2013-05-16 04:20:57 +0400 |
commit | b0bb21e32d08f3efe6e8913407be0007244008c2 (patch) | |
tree | 67ad6a489f8d7f7bd24b29c4ec5ffcf34455e88c /extern | |
parent | 00f0ac81074b34f846bf64dd3038ef37fe29eedb (diff) |
Fix for [#35352] Freestyle + Geometry Spatial Noise freezes on render.
SpatialNoiseShader, as well as SmoothingShader were not updating stroke length after
geometry modification, causing an infinite loop in Stroke::Resample(int iNPoints) due to
incorrect length-based resampling of stroke vertices.
Diffstat (limited to 'extern')
0 files changed, 0 insertions, 0 deletions