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authorErwin Coumans <blender@erwincoumans.com>2006-06-17 18:19:59 +0400
committerErwin Coumans <blender@erwincoumans.com>2006-06-17 18:19:59 +0400
commit292ef64e3eb2c48fac599a84904841087becfdb7 (patch)
treeff382744b882c17eeb1c31ee57ec587ac127b641 /extern
parentf478c9eca3ab579e566307db57803479e7bc2a23 (diff)
fixed synchronisation problem with (kept on loosing this documentation bit when merging from Blender -> Bullet)
Diffstat (limited to 'extern')
-rw-r--r--extern/bullet/Bullet/CollisionDispatch/CollisionWorld.h47
1 files changed, 47 insertions, 0 deletions
diff --git a/extern/bullet/Bullet/CollisionDispatch/CollisionWorld.h b/extern/bullet/Bullet/CollisionDispatch/CollisionWorld.h
index dd0b4e779e7..1589da6da69 100644
--- a/extern/bullet/Bullet/CollisionDispatch/CollisionWorld.h
+++ b/extern/bullet/Bullet/CollisionDispatch/CollisionWorld.h
@@ -13,6 +13,53 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
+
+/**
+ * @mainpage Bullet Documentation
+ *
+ * @section intro_sec Introduction
+ * Bullet Collision Detection & Physics SDK
+ *
+ * Bullet is a Collision Detection and Rigid Body Dynamics Library. The Library is Open Source and free for commercial use, under the ZLib license ( http://opensource.org/licenses/zlib-license.php ).
+ *
+ * There is the Physics Forum for Feedback and General Collision Detection and Physics discussions.
+ * Please visit http://www.continuousphysics.com/Bullet/phpBB2/index.php
+ *
+ * @section install_sec Installation
+ *
+ * @subsection step1 Step 1: Download
+ * You can download the Bullet Physics Library from our website: http://www.continuousphysics.com/Bullet/
+ * @subsection step2 Step 2: Building
+ * Bullet comes with autogenerated Project Files for Microsoft Visual Studio 6, 7, 7.1 and 8.
+ * The main Workspace/Solution is located in Bullet/msvc/8/wksbullet.sln (replace 8 with your version).
+ *
+ * Under other platforms, like Linux or Mac OS-X, Bullet can be build using jam, http://www.perforce.com/jam/jam.html .
+ * Jam is a build system that can build the library, demos and also autogenerate the MSVC Project Files.
+ * So if you are not using MSVC, you can run configure and jam .
+ * If you don't have jam installed, you can make jam from the included jam-2.5 sources, or download jam from ftp://ftp.perforce.com/pub/jam/
+ *
+ * @subsection step3 Step 3: Testing demos
+ * Try to run and experiment with CcdPhysicsDemo executable as a starting point.
+ * Bullet can be used in several ways, as Full Rigid Body simulation, as Collision Detector Library or Low Level / Snippets like the GJK Closest Point calculation.
+ * The Dependencies can be seen in this documentation under Directories
+ *
+ * @subsection step4 Step 4: Integrating in your application, Full Rigid Body Simulation
+ * Check out CcdPhysicsDemo how to create a CcdPhysicsEnvironment , CollisionShape and RigidBody, Stepping the simulation and synchronizing your derived version of the PHY_IMotionState class.
+ * @subsection step5 Step 5 : Integrate the Collision Detection Library (without Dynamics and other Extras)
+ * Bullet Collision Detection can also be used without the Dynamics/Extras.
+ * Check out CollisionWorld and CollisionObject, and the CollisionInterfaceDemo. Also in Extras/test_BulletOde.cpp there is a sample Collision Detection integration with Open Dynamics Engine, ODE, http://www.ode.org
+ * @subsection step6 Step 6 : Use Snippets like the GJK Closest Point calculation.
+ * Bullet has been designed in a modular way keeping dependencies to a minimum. The ConvexHullDistance demo demonstrates direct use of GjkPairDetector.
+ *
+ * @section copyright Copyright
+ * Copyright (C) 2005-2006 Erwin Coumans, some contributions Copyright Gino van den Bergen, Christer Ericson, Simon Hobbs, Ricardo Padrela, F Richter(res), Stephane Redon
+ * Special thanks to all visitors of the Bullet Physics forum, and in particular above contributors, Dave Eberle, Dirk Gregorius, Erin Catto, Dave Eberle, Adam Moravanszky,
+ * Pierre Terdiman, Kenny Erleben, Russell Smith, Oliver Strunk, Jan Paul van Waveren.
+ *
+ */
+
+
+
#ifndef COLLISION_WORLD_H
#define COLLISION_WORLD_H