diff options
author | Jens Ole Wund <bjornmose@gmx.net> | 2006-08-30 11:43:54 +0400 |
---|---|---|
committer | Jens Ole Wund <bjornmose@gmx.net> | 2006-08-30 11:43:54 +0400 |
commit | 653a35b26782f997d2c60377c5419686027caec0 (patch) | |
tree | a23e3b56222e8403141aeefe4860f4f7814171f7 /extern | |
parent | 74e2b9810b4d550790363a5a730428af0cd3d38d (diff) |
msvc6 still builds :)
Diffstat (limited to 'extern')
-rw-r--r-- | extern/bullet/Bullet/BLI_Bullet.dsp | 98 | ||||
-rw-r--r-- | extern/bullet/BulletDynamics/BLI_BulletDynamics.dsp | 74 |
2 files changed, 110 insertions, 62 deletions
diff --git a/extern/bullet/Bullet/BLI_Bullet.dsp b/extern/bullet/Bullet/BLI_Bullet.dsp index 8ff1dec014c..a7357ef7976 100644 --- a/extern/bullet/Bullet/BLI_Bullet.dsp +++ b/extern/bullet/Bullet/BLI_Bullet.dsp @@ -40,8 +40,8 @@ RSC=rc.exe # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" -LINK32=link.exe -lib MTL=midl.exe +LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /Zd /O2 /I "../LinearMath" /I "." /D "NDEBUG" /D "_LIB" /D "WIN32" /D "_MBCS" /D "BUM_INLINED" /D "USE_ALGEBRAIC" /YX /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" @@ -70,8 +70,8 @@ PostBuild_Cmds=XCOPY /Y .\release\*.lib .\..\..\..\..\lib\windows\bullet\lib\*. # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" -LINK32=link.exe -lib MTL=midl.exe +LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../LinearMath" /I "." /D "_DEBUG" /D "_LIB" /D "WIN32" /D "_MBCS" /D "BUM_INLINED" /D "USE_ALGEBRAIC" /YX /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" @@ -303,6 +303,14 @@ SOURCE=.\BroadphaseCollision\Dispatcher.h # End Source File # Begin Source File +SOURCE=.\BroadphaseCollision\OverlappingPairCache.cpp +# End Source File +# Begin Source File + +SOURCE=.\BroadphaseCollision\OverlappingPairCache.h +# End Source File +# Begin Source File + SOURCE=.\BroadphaseCollision\SimpleBroadphase.cpp # End Source File # Begin Source File @@ -343,6 +351,22 @@ SOURCE=.\CollisionShapes\CollisionShape.h # End Source File # Begin Source File +SOURCE=.\CollisionShapes\CompoundShape.cpp +# End Source File +# Begin Source File + +SOURCE=.\CollisionShapes\CompoundShape.h +# End Source File +# Begin Source File + +SOURCE=.\CollisionShapes\ConcaveShape.cpp +# End Source File +# Begin Source File + +SOURCE=.\CollisionShapes\ConcaveShape.h +# End Source File +# Begin Source File + SOURCE=.\CollisionShapes\ConeShape.cpp # End Source File # Begin Source File @@ -367,11 +391,11 @@ SOURCE=.\CollisionShapes\ConvexShape.h # End Source File # Begin Source File -SOURCE=.\CollisionShapes\ConvexTriangleCallback.cpp +SOURCE=.\CollisionShapes\ConvexTriangleMeshShape.cpp # End Source File # Begin Source File -SOURCE=.\CollisionShapes\ConvexTriangleCallback.h +SOURCE=.\CollisionShapes\ConvexTriangleMeshShape.h # End Source File # Begin Source File @@ -439,6 +463,14 @@ SOURCE=.\CollisionShapes\SphereShape.h # End Source File # Begin Source File +SOURCE=.\CollisionShapes\StaticPlaneShape.cpp +# End Source File +# Begin Source File + +SOURCE=.\CollisionShapes\StaticPlaneShape.h +# End Source File +# Begin Source File + SOURCE=.\CollisionShapes\StridingMeshInterface.cpp # End Source File # Begin Source File @@ -487,6 +519,10 @@ SOURCE=.\CollisionShapes\TriangleShape.h # PROP Default_Filter "" # Begin Source File +SOURCE=.\CollisionDispatch\CollisionCreateFunc.h +# End Source File +# Begin Source File + SOURCE=.\CollisionDispatch\CollisionDispatcher.cpp # End Source File # Begin Source File @@ -511,6 +547,14 @@ SOURCE=.\CollisionDispatch\CollisionWorld.h # End Source File # Begin Source File +SOURCE=.\CollisionDispatch\CompoundCollisionAlgorithm.cpp +# End Source File +# Begin Source File + +SOURCE=.\CollisionDispatch\CompoundCollisionAlgorithm.h +# End Source File +# Begin Source File + SOURCE=.\CollisionDispatch\ConvexConcaveCollisionAlgorithm.cpp # End Source File # Begin Source File @@ -543,56 +587,24 @@ SOURCE=.\CollisionDispatch\ManifoldResult.h # End Source File # Begin Source File -SOURCE=.\CollisionDispatch\UnionFind.cpp -# End Source File -# Begin Source File - -SOURCE=.\CollisionDispatch\UnionFind.h -# End Source File -# End Group -# Begin Group "Extras" - -# PROP Default_Filter "" -# Begin Source File - -SOURCE=..\Extras\PhysicsInterface\Common\PHY_DynamicTypes.h +SOURCE=.\CollisionDispatch\SimulationIslandManager.cpp # End Source File # Begin Source File -SOURCE=..\Extras\PhysicsInterface\Common\PHY_IMotionState.cpp +SOURCE=.\CollisionDispatch\SimulationIslandManager.h # End Source File # Begin Source File -SOURCE=..\Extras\PhysicsInterface\Common\PHY_IMotionState.h -# End Source File -# Begin Source File - -SOURCE=..\Extras\PhysicsInterface\Common\PHY_IPhysicsController.cpp -# End Source File -# Begin Source File - -SOURCE=..\Extras\PhysicsInterface\Common\PHY_IPhysicsController.h -# End Source File -# Begin Source File - -SOURCE=..\Extras\PhysicsInterface\Common\PHY_IPhysicsEnvironment.cpp -# End Source File -# Begin Source File - -SOURCE=..\Extras\PhysicsInterface\Common\PHY_IPhysicsEnvironment.h -# End Source File -# Begin Source File - -SOURCE=..\Extras\PhysicsInterface\Common\PHY_IVehicle.cpp +SOURCE=.\CollisionDispatch\UnionFind.cpp # End Source File # Begin Source File -SOURCE=..\Extras\PhysicsInterface\Common\PHY_IVehicle.h +SOURCE=.\CollisionDispatch\UnionFind.h # End Source File -# Begin Source File +# End Group +# Begin Group "Extras" -SOURCE=..\Extras\PhysicsInterface\Common\PHY_Pro.h -# End Source File +# PROP Default_Filter "" # End Group # End Target # End Project diff --git a/extern/bullet/BulletDynamics/BLI_BulletDynamics.dsp b/extern/bullet/BulletDynamics/BLI_BulletDynamics.dsp index 2e13283b512..5ebbb63f2ae 100644 --- a/extern/bullet/BulletDynamics/BLI_BulletDynamics.dsp +++ b/extern/bullet/BulletDynamics/BLI_BulletDynamics.dsp @@ -8,12 +8,12 @@ CFG=BulletDynamics - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE -!MESSAGE NMAKE /f "BulletDynamics.mak". +!MESSAGE NMAKE /f "BLI_BulletDynamics.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE -!MESSAGE NMAKE /f "BulletDynamics.mak" CFG="BulletDynamics - Win32 Debug" +!MESSAGE NMAKE /f "BLI_BulletDynamics.mak" CFG="BulletDynamics - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE @@ -40,8 +40,8 @@ RSC=rc.exe # PROP Output_Dir "BulletDynamics___Win32_Release" # PROP Intermediate_Dir "BulletDynamics___Win32_Release" # PROP Target_Dir "" -LINK32=link.exe -lib MTL=midl.exe +LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /I "../LinearMath" /I "../Bullet" /I "../BulletDynamics" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE RSC /l 0x809 /d "NDEBUG" @@ -65,8 +65,8 @@ LIB32=link.exe -lib # PROP Output_Dir "BulletDynamics___Win32_Debug" # PROP Intermediate_Dir "BulletDynamics___Win32_Debug" # PROP Target_Dir "" -LINK32=link.exe -lib MTL=midl.exe +LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../LinearMath" /I "../Bullet" /I "../BulletDynamics" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE RSC /l 0x809 /d "_DEBUG" @@ -105,23 +105,23 @@ SOURCE=.\ConstraintSolver\ContactSolverInfo.h # End Source File # Begin Source File -SOURCE=.\ConstraintSolver\HingeConstraint.cpp +SOURCE=.\ConstraintSolver\Generic6DofConstraint.cpp # End Source File # Begin Source File -SOURCE=.\ConstraintSolver\HingeConstraint.h +SOURCE=.\ConstraintSolver\Generic6DofConstraint.h # End Source File # Begin Source File -SOURCE=.\ConstraintSolver\JacobianEntry.h +SOURCE=.\ConstraintSolver\HingeConstraint.cpp # End Source File # Begin Source File -SOURCE=.\ConstraintSolver\OdeConstraintSolver.cpp +SOURCE=.\ConstraintSolver\HingeConstraint.h # End Source File # Begin Source File -SOURCE=.\ConstraintSolver\OdeConstraintSolver.h +SOURCE=.\ConstraintSolver\JacobianEntry.h # End Source File # Begin Source File @@ -133,11 +133,11 @@ SOURCE=.\ConstraintSolver\Point2PointConstraint.h # End Source File # Begin Source File -SOURCE=.\ConstraintSolver\SimpleConstraintSolver.cpp +SOURCE=.\ConstraintSolver\SequentialImpulseConstraintSolver.cpp # End Source File # Begin Source File -SOURCE=.\ConstraintSolver\SimpleConstraintSolver.h +SOURCE=.\ConstraintSolver\SequentialImpulseConstraintSolver.h # End Source File # Begin Source File @@ -149,14 +149,6 @@ SOURCE=.\ConstraintSolver\Solve2LinearConstraint.h # End Source File # Begin Source File -SOURCE=.\ConstraintSolver\SorLcp.cpp -# End Source File -# Begin Source File - -SOURCE=.\ConstraintSolver\SorLcp.h -# End Source File -# Begin Source File - SOURCE=.\ConstraintSolver\TypedConstraint.cpp # End Source File # Begin Source File @@ -220,5 +212,49 @@ SOURCE=.\Vehicle\WheelInfo.cpp SOURCE=.\Vehicle\WheelInfo.h # End Source File # End Group +# Begin Group "Common" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\common\PHY_DynamicTypes.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\common\PHY_IMotionState.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\common\PHY_IMotionState.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\common\PHY_IVehicle.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\common\PHY_IVehicle.h +# End Source File +# Begin Source File + +SOURCE=..\..\..\source\gameengine\Physics\common\PHY_Pro.h +# End Source File +# End Group # End Target # End Project |