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author | Nicholas Bishop <nicholasbishop@gmail.com> | 2012-02-21 08:24:30 +0400 |
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committer | Nicholas Bishop <nicholasbishop@gmail.com> | 2012-02-21 08:24:30 +0400 |
commit | 88a2be1846d3cdca5c0a0f0dc68baad933a9f680 (patch) | |
tree | 232c1fa6420619f3da44853eb814059cbb9e3596 /extern | |
parent | a6dc47b0cae6bde63dfb3ec77cdae2d77a3e8b26 (diff) |
Another fix for non-VBO flat-shading in sculpt mode, this time for non-multires meshes.
As with multires, this change calculates face normals rather than
using vertex normals when the node is flat-shaded.
Flat-shading with VBO on non-multires meshes is still wrong, but
fixing that would require larger changes to our vertex buffers.
Diffstat (limited to 'extern')
0 files changed, 0 insertions, 0 deletions