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authorNathan Letwory <nathan@letworyinteractive.com>2006-11-14 08:47:52 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2006-11-14 08:47:52 +0300
commit5a609daa7575dd3bda39d07d7704e7dcfd3e7ef4 (patch)
treecc3dd6df418b8bd65bbd2b1023377489fc071fc8 /extern
parent0597e177102c93907704c131efc07a763912ae9f (diff)
* undo commit from 27th of October. Fixing the long-paths issue worked only on a number of boxes, so from now on the BF_BUILDDIR=c:\b -way is the only way to properly get Blender built with scons/mingw.
Diffstat (limited to 'extern')
-rw-r--r--extern/bullet/SConscript8
1 files changed, 1 insertions, 7 deletions
diff --git a/extern/bullet/SConscript b/extern/bullet/SConscript
index 594690657e1..5e1d107eabc 100644
--- a/extern/bullet/SConscript
+++ b/extern/bullet/SConscript
@@ -31,10 +31,4 @@ sources += env.Glob("BulletDynamics/Dynamics/*.cpp")
incs = '. Bullet BulletDynamics LinearMath'
-if env['OURPLATFORM'] == 'win32-mingw':
- s1 = sources[:len(sources)/2]
- s2 = sources[len(sources)/2:len(sources)]
- env.BlenderLib ( libname = 'extern_bullet1', sources=s1, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[21, 170], compileflags=cflags )
- env.BlenderLib ( libname = 'extern_bullet2', sources=s2, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
-else:
- env.BlenderLib ( libname = 'extern_bullet', sources=sources, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
+env.BlenderLib ( libname = 'extern_bullet', sources=sources, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )