diff options
author | Joseph Gilbert <ascotan@gmail.com> | 2005-07-28 22:29:18 +0400 |
---|---|---|
committer | Joseph Gilbert <ascotan@gmail.com> | 2005-07-28 22:29:18 +0400 |
commit | 66c7f0728001dcac2827eac337fb4470dc77eb9b (patch) | |
tree | cbf4cd70154d92e957e8225f94c612c45a329d6e /extern | |
parent | 0f3303b7c502ee6318758803e7288019d32455af (diff) |
_build environment for bullet physics_
- adds bullet projectfiles to the extern.sln build
(please rebuild extern.sln)
Diffstat (limited to 'extern')
5 files changed, 2795 insertions, 0 deletions
diff --git a/extern/bullet/make/msvc_7_0/Bullet3_vc7.vcproj b/extern/bullet/make/msvc_7_0/Bullet3_vc7.vcproj new file mode 100644 index 00000000000..ef833e9bc48 --- /dev/null +++ b/extern/bullet/make/msvc_7_0/Bullet3_vc7.vcproj @@ -0,0 +1,1390 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.0" + Name="Bullet3ContinuousCollision" + ProjectGUID="{FFD3C64A-30E2-4BC7-BC8F-51818C320400}" + SccProjectName="" + SccLocalPath=""> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\debug" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\LinearMath;..\..\Bullet" + PreprocessorDefinitions="_DEBUG;_LIB;WIN32;BUM_INLINED;USE_ALGEBRAIC" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\debug\Bullet.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\debug\" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\extern\debug\Bullet.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool" + CommandLine="ECHO Copying header files +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision + +XCOPY /Y ..\..\LinearMath\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include +XCOPY /Y ..\..\Bullet\BroadphaseCollision\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision +XCOPY /Y ..\..\Bullet\CollisionShapes\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes +XCOPY /Y ..\..\Bullet\NarrowPhaseCollision\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision + +ECHO Done +"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\LinearMath;..\..\Bullet" + PreprocessorDefinitions="NDEBUG;_LIB;WIN32;BUM_INLINED;USE_ALGEBRAIC" + StringPooling="TRUE" + RuntimeLibrary="0" + EnableFunctionLevelLinking="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\Bullet.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="2" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\extern\Bullet.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool" + CommandLine="ECHO Copying header files +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision + +XCOPY /Y ..\..\LinearMath\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include +XCOPY /Y ..\..\Bullet\BroadphaseCollision\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision +XCOPY /Y ..\..\Bullet\CollisionShapes\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes +XCOPY /Y ..\..\Bullet\NarrowPhaseCollision\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision + +ECHO Done +"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\debug" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\debug" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\LinearMath;..\..\Bullet" + PreprocessorDefinitions="_DEBUG;_LIB;WIN32;BUM_INLINED;USE_ALGEBRAIC" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\debug\Bullet.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\debug\" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\extern\mtdll\debug\Bullet.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool" + CommandLine="ECHO Copying header files +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision + +XCOPY /Y ..\..\LinearMath\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include +XCOPY /Y ..\..\Bullet\BroadphaseCollision\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision +XCOPY /Y ..\..\Bullet\CollisionShapes\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes +XCOPY /Y ..\..\Bullet\NarrowPhaseCollision\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision + +ECHO Done +"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll" + ConfigurationType="4" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\LinearMath;..\..\Bullet" + PreprocessorDefinitions="NDEBUG;_LIB;WIN32;BUM_INLINED;USE_ALGEBRAIC" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\Bullet.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\mtdll\" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="2" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\extern\mtdll\Bullet.lib" + SuppressStartupBanner="TRUE"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool" + CommandLine="ECHO Copying header files +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision + +XCOPY /Y ..\..\LinearMath\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include +XCOPY /Y ..\..\Bullet\BroadphaseCollision\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\BroadphaseCollision +XCOPY /Y ..\..\Bullet\CollisionShapes\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionShapes +XCOPY /Y ..\..\Bullet\NarrowPhaseCollision\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\NarrowPhaseCollision + +ECHO Done + +"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + + <Files> + <Filter + Name="NarrowPhaseCollision" + Filter=""> + <Filter + Name="Source Files" + Filter=""> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_AlgebraicPolynomialSolver.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_Collidable.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_CollisionPair.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_EdgeEdge.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_Screwing.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_VertexPoly.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\ContinuousConvexCollision.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\ConvexCast.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\GjkConvexCast.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\GjkPairDetector.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\MinkowskiPenetrationDepthSolver.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\PersistentManifold.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\RaycastCallback.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\SubSimplexConvexCast.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\VoronoiSimplexSolver.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + </Filter> + <Filter + Name="Header Files" + Filter=""> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_AlgebraicPolynomialSolver.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_Collidable.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_CollisionPair.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_EdgeEdge.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_MotionStateInterface.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_PolynomialSolverInterface.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_Screwing.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_StaticMotionState.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\BU_VertexPoly.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\CollisionMargin.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\ContinuousConvexCollision.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\ConvexCast.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\ConvexPenetrationDepthSolver.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\DiscreteCollisionDetectorInterface.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\GjkConvexCast.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\GjkPairDetector.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\ManifoldPoint.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\MinkowskiPenetrationDepthSolver.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\PersistentManifold.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\PointCollector.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\RaycastCallback.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\SimplexSolverInterface.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\SubSimplexConvexCast.h"> + </File> + <File + RelativePath="..\..\Bullet\NarrowPhaseCollision\VoronoiSimplexSolver.h"> + </File> + </Filter> + </Filter> + <Filter + Name="CollisionShapes" + Filter=""> + <Filter + Name="Source Files" + Filter=""> + <File + RelativePath="..\..\Bullet\CollisionShapes\BoxShape.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\CollisionShape.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\ConeShape.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\ConvexHullShape.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\ConvexShape.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\CylinderShape.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\MinkowskiSumShape.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\MultiSphereShape.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\PolyhedralConvexShape.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\Simplex1to4Shape.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\SphereShape.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\StridingMeshInterface.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\TriangleMesh.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\TriangleMeshShape.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + </Filter> + <Filter + Name="Header Files" + Filter=""> + <File + RelativePath="..\..\Bullet\CollisionShapes\BoxShape.h"> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\CollisionShape.h"> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\ConeShape.h"> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\ConvexHullShape.h"> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\ConvexShape.h"> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\CylinderShape.h"> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\MinkowskiSumShape.h"> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\MultiSphereShape.h"> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\PolyhedralConvexShape.h"> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\Simplex1to4Shape.h"> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\SphereShape.h"> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\StridingMeshInterface.h"> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\TriangleCallback.h"> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\TriangleMesh.h"> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\TriangleMeshShape.h"> + </File> + <File + RelativePath="..\..\Bullet\CollisionShapes\TriangleShape.h"> + </File> + </Filter> + </Filter> + <Filter + Name="BroadphaseCollision" + Filter=""> + <Filter + Name="Source Files" + Filter=""> + <File + RelativePath="..\..\Bullet\BroadphaseCollision\BroadphaseProxy.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\BroadphaseCollision\CollisionAlgorithm.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\BroadphaseCollision\CollisionDispatcher.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\Bullet\BroadphaseCollision\SimpleBroadphase.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + </Filter> + <Filter + Name="Header Files" + Filter=""> + <File + RelativePath="..\..\Bullet\BroadphaseCollision\BroadphaseInterface.h"> + </File> + <File + RelativePath="..\..\Bullet\BroadphaseCollision\BroadphaseProxy.h"> + </File> + <File + RelativePath="..\..\Bullet\BroadphaseCollision\CollisionAlgorithm.h"> + </File> + <File + RelativePath="..\..\Bullet\BroadphaseCollision\CollisionDispatcher.h"> + </File> + <File + RelativePath="..\..\Bullet\BroadphaseCollision\SimpleBroadphase.h"> + </File> + </Filter> + </Filter> + <Filter + Name="LinearAlgebra" + Filter=""> + <Filter + Name="Header Files" + Filter=""> + <File + RelativePath="..\..\LinearMath\AabbUtil2.h"> + </File> + <File + RelativePath="..\..\LinearMath\GEN_List.h"> + </File> + <File + RelativePath="..\..\LinearMath\GEN_MinMax.h"> + </File> + <File + RelativePath="..\..\LinearMath\GEN_random.h"> + </File> + <File + RelativePath="..\..\LinearMath\SimdMatrix3x3.h"> + </File> + <File + RelativePath="..\..\LinearMath\SimdMinMax.h"> + </File> + <File + RelativePath="..\..\LinearMath\SimdPoint3.h"> + </File> + <File + RelativePath="..\..\LinearMath\SimdQuadWord.h"> + </File> + <File + RelativePath="..\..\LinearMath\SimdQuaternion.h"> + </File> + <File + RelativePath="..\..\LinearMath\SimdScalar.h"> + </File> + <File + RelativePath="..\..\LinearMath\SimdTransform.h"> + </File> + <File + RelativePath="..\..\LinearMath\SimdTransformUtil.h"> + </File> + <File + RelativePath="..\..\LinearMath\SimdVector3.h"> + </File> + </Filter> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/extern/bullet/make/msvc_7_0/Dynamics/BulletDynamics_vc7.vcproj b/extern/bullet/make/msvc_7_0/Dynamics/BulletDynamics_vc7.vcproj new file mode 100644 index 00000000000..7f35ad4b2e5 --- /dev/null +++ b/extern/bullet/make/msvc_7_0/Dynamics/BulletDynamics_vc7.vcproj @@ -0,0 +1,747 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.0" + Name="Bullet3Dynamics" + ProjectGUID="{3427A9EF-FF84-4B3E-9AE5-C37CF44D7DA4}" + Keyword="Win32Proj"> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\debug" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\debug" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\LinearMath;..\..\..\Bullet;..\..\..\BulletDynamics" + PreprocessorDefinitions="WIN32;_DEBUG;_LIB" + MinimalRebuild="TRUE" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\debug\$(TargetName).pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\debug\" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="4"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\extern\debug\BulletDynamics.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool" + CommandLine="ECHO Copying header files +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\ConstraintSolver MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\ConstraintSolver +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Dynamics MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Dynamics + +XCOPY /Y ..\..\..\LinearMath\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include +XCOPY /Y ..\..\..\BulletDynamics\CollisionDispatch\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch +XCOPY /Y ..\..\..\BulletDynamics\ConstraintSolver\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\ConstraintSolver +XCOPY /Y ..\..\..\BulletDynamics\Dynamics\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Dynamics + +ECHO Done +"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="..\..\..\LinearMath;..\..\..\Bullet;..\..\..\BulletDynamics" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB" + RuntimeLibrary="0" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\BulletDynamics.pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="3"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\extern\BulletDynamics.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool" + CommandLine="ECHO Copying header files +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\ConstraintSolver MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\ConstraintSolver +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Dynamics MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Dynamics + +XCOPY /Y ..\..\..\LinearMath\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include +XCOPY /Y ..\..\..\BulletDynamics\CollisionDispatch\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch +XCOPY /Y ..\..\..\BulletDynamics\ConstraintSolver\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\ConstraintSolver +XCOPY /Y ..\..\..\BulletDynamics\Dynamics\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Dynamics + +ECHO Done +"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\mtdll\debug" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\mtdll\debug" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\LinearMath;..\..\..\Bullet;..\..\..\BulletDynamics" + PreprocessorDefinitions="WIN32;_DEBUG;_LIB" + MinimalRebuild="TRUE" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\mtdll\debug\$(TargetName).pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\mtdll\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\mtdll\debug\" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="4"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\extern\mtdll\debug\BulletDynamics.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool" + CommandLine="ECHO Copying header files +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\ConstraintSolver MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\ConstraintSolver +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Dynamics MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Dynamics + +XCOPY /Y ..\..\..\LinearMath\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include +XCOPY /Y ..\..\..\BulletDynamics\CollisionDispatch\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch +XCOPY /Y ..\..\..\BulletDynamics\ConstraintSolver\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\ConstraintSolver +XCOPY /Y ..\..\..\BulletDynamics\Dynamics\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Dynamics + +ECHO Done +"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\mtdll" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\mtdll" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="..\..\..\LinearMath;..\..\..\Bullet;..\..\..\BulletDynamics" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB" + RuntimeLibrary="2" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\mtdll\$(TargetName).pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\mtdll\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\mtdll\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\dynamics\mtdll\" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="3"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\extern\mtdll\BulletDynamics.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool" + CommandLine="ECHO Copying header files +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\ConstraintSolver MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\ConstraintSolver +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Dynamics MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Dynamics + +XCOPY /Y ..\..\..\LinearMath\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include +XCOPY /Y ..\..\..\BulletDynamics\CollisionDispatch\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CollisionDispatch +XCOPY /Y ..\..\..\BulletDynamics\ConstraintSolver\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\ConstraintSolver +XCOPY /Y ..\..\..\BulletDynamics\Dynamics\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\Dynamics + +ECHO Done +"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + + <Files> + <Filter + Name="ConstraintSolver" + Filter=""> + <Filter + Name="Source Files" + Filter=""> + <File + RelativePath="..\..\..\BulletDynamics\ConstraintSolver\ContactConstraint.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\BulletDynamics\ConstraintSolver\OdeConstraintSolver.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\BulletDynamics\ConstraintSolver\Point2PointConstraint.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\BulletDynamics\ConstraintSolver\SimpleConstraintSolver.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\BulletDynamics\ConstraintSolver\Solve2LinearConstraint.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\BulletDynamics\ConstraintSolver\SorLcp.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + </Filter> + <Filter + Name="Header Files" + Filter=""> + <File + RelativePath="..\..\..\BulletDynamics\ConstraintSolver\ConstraintSolver.h"> + </File> + <File + RelativePath="..\..\..\BulletDynamics\ConstraintSolver\ContactConstraint.h"> + </File> + <File + RelativePath="..\..\..\BulletDynamics\ConstraintSolver\ContactSolverInfo.h"> + </File> + <File + RelativePath="..\..\..\BulletDynamics\ConstraintSolver\JacobianEntry.h"> + </File> + <File + RelativePath="..\..\..\BulletDynamics\ConstraintSolver\OdeConstraintSolver.h"> + </File> + <File + RelativePath="..\..\..\BulletDynamics\ConstraintSolver\Point2PointConstraint.h"> + </File> + <File + RelativePath="..\..\..\BulletDynamics\ConstraintSolver\SimpleConstraintSolver.h"> + </File> + <File + RelativePath="..\..\..\BulletDynamics\ConstraintSolver\Solve2LinearConstraint.h"> + </File> + <File + RelativePath="..\..\..\BulletDynamics\ConstraintSolver\SorLcp.h"> + </File> + </Filter> + </Filter> + <Filter + Name="CollisionDispatch" + Filter=""> + <Filter + Name="Source Files" + Filter=""> + <File + RelativePath="..\..\..\BulletDynamics\CollisionDispatch\ConvexConcaveCollisionAlgorithm.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\BulletDynamics\CollisionDispatch\ConvexConvexAlgorithm.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\BulletDynamics\CollisionDispatch\EmptyCollisionAlgorithm.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\BulletDynamics\CollisionDispatch\ManifoldResult.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\BulletDynamics\CollisionDispatch\ToiContactDispatcher.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\BulletDynamics\CollisionDispatch\UnionFind.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + </Filter> + <Filter + Name="Header Files" + Filter=""> + <File + RelativePath="..\..\..\BulletDynamics\CollisionDispatch\ConvexConcaveCollisionAlgorithm.h"> + </File> + <File + RelativePath="..\..\..\BulletDynamics\CollisionDispatch\ConvexConvexAlgorithm.h"> + </File> + <File + RelativePath="..\..\..\BulletDynamics\CollisionDispatch\EmptyCollisionAlgorithm.h"> + </File> + <File + RelativePath="..\..\..\BulletDynamics\CollisionDispatch\ManifoldResult.h"> + </File> + <File + RelativePath="..\..\..\BulletDynamics\CollisionDispatch\ToiContactDispatcher.h"> + </File> + <File + RelativePath="..\..\..\BulletDynamics\CollisionDispatch\UnionFind.h"> + </File> + </Filter> + </Filter> + <Filter + Name="Dynamics" + Filter=""> + <Filter + Name="Source Files" + Filter=""> + <File + RelativePath="..\..\..\BulletDynamics\Dynamics\BU_Joint.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\BulletDynamics\Dynamics\ContactJoint.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\BulletDynamics\Dynamics\RigidBody.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + </Filter> + <Filter + Name="Header Files" + Filter=""> + <File + RelativePath="..\..\..\BulletDynamics\Dynamics\BU_Joint.h"> + </File> + <File + RelativePath="..\..\..\BulletDynamics\Dynamics\ContactJoint.h"> + </File> + <File + RelativePath="..\..\..\BulletDynamics\Dynamics\MassProps.h"> + </File> + <File + RelativePath="..\..\..\BulletDynamics\Dynamics\RigidBody.h"> + </File> + </Filter> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/extern/bullet/make/msvc_7_0/Physics_Interface/CcdPhysics_vc7.vcproj b/extern/bullet/make/msvc_7_0/Physics_Interface/CcdPhysics_vc7.vcproj new file mode 100644 index 00000000000..c5fdd59a5a4 --- /dev/null +++ b/extern/bullet/make/msvc_7_0/Physics_Interface/CcdPhysics_vc7.vcproj @@ -0,0 +1,283 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.0" + Name="CcdPhysics" + ProjectGUID="{E3D57F36-36AC-4E9A-B0E0-2AE4510FCBFE}" + Keyword="Win32Proj"> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\debug" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\debug" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\LinearMath;..\..\..\Bullet;..\..\..\BulletDynamics;..\..\..\Extras\PhysicsInterface\Common" + PreprocessorDefinitions="WIN32;_DEBUG;_LIB" + MinimalRebuild="TRUE" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\debug\$(TargetName).pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\debug\" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="4"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\extern\debug\CcdPhysics.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool" + CommandLine="ECHO Copying header files +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CcdPhysics MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CcdPhysics +XCOPY /Y ..\..\..\Extras\PhysicsInterface\CcdPhysics\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CcdPhysics +ECHO Done"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="..\..\..\LinearMath;..\..\..\Bullet;..\..\..\BulletDynamics;..\..\..\Extras\PhysicsInterface\Common" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB" + RuntimeLibrary="0" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\$(TargetName).pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="3"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\extern\CcdPhysics.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool" + CommandLine="ECHO Copying header files +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CcdPhysics MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CcdPhysics +XCOPY /Y ..\..\..\Extras\PhysicsInterface\CcdPhysics\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CcdPhysics +ECHO Done"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\mtdll\debug" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\mtdll\debug" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\LinearMath;..\..\..\Bullet;..\..\..\BulletDynamics;..\..\..\Extras\PhysicsInterface\Common" + PreprocessorDefinitions="WIN32;_DEBUG;_LIB" + MinimalRebuild="TRUE" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\mtdll\debug\$(TargetName).pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\mtdll\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\mtdll\debug\" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="4"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\mtdll\debug\CcdPhysics.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool" + CommandLine="ECHO Copying header files +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CcdPhysics MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CcdPhysics +XCOPY /Y ..\..\..\Extras\PhysicsInterface\CcdPhysics\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CcdPhysics +ECHO Done"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\mtdll" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\mtdll" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="..\..\..\LinearMath;..\..\..\Bullet;..\..\..\BulletDynamics;..\..\..\Extras\PhysicsInterface\Common" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB" + RuntimeLibrary="2" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\mtdll\$(TargetName).pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\mtdll\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\mtdll\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\mtdll\" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="3"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\ccdphysics\mtdll\CcdPhysics.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool" + CommandLine="ECHO Copying header files +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CcdPhysics MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CcdPhysics +XCOPY /Y ..\..\..\Extras\PhysicsInterface\CcdPhysics\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\CcdPhysics +ECHO Done"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx" + UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"> + <File + RelativePath="..\..\..\Extras\PhysicsInterface\CcdPhysics\CcdPhysicsController.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\Extras\PhysicsInterface\CcdPhysics\CcdPhysicsEnvironment.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl;inc;xsd" + UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"> + <File + RelativePath="..\..\..\Extras\PhysicsInterface\CcdPhysics\CcdPhysicsController.h"> + </File> + <File + RelativePath="..\..\..\Extras\PhysicsInterface\CcdPhysics\CcdPhysicsEnvironment.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/extern/bullet/make/msvc_7_0/Physics_Interface/PhysicsInterfaceCommon_vc7.vcproj b/extern/bullet/make/msvc_7_0/Physics_Interface/PhysicsInterfaceCommon_vc7.vcproj new file mode 100644 index 00000000000..0b4ee6da5c0 --- /dev/null +++ b/extern/bullet/make/msvc_7_0/Physics_Interface/PhysicsInterfaceCommon_vc7.vcproj @@ -0,0 +1,323 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.0" + Name="PhysicsInterfaceCommon" + ProjectGUID="{87D8C006-6DCC-4156-A03E-8CEA1B4C0580}" + Keyword="Win32Proj"> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Blender Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\debug" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\debug" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\LinearMath" + PreprocessorDefinitions="WIN32;_DEBUG;_LIB" + MinimalRebuild="TRUE" + BasicRuntimeChecks="3" + RuntimeLibrary="1" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\debug\$(TargetName).pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\debug\" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="4"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\extern\debug\PhysicsInterfaceCommon.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool" + CommandLine="ECHO Copying header files +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\PhysicsInterfaceCommon MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\PhysicsInterfaceCommon +XCOPY /Y ..\..\..\Extras\PhysicsInterface\Common\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\PhysicsInterfaceCommon +ECHO Done +"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="Blender Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="..\..\..\LinearMath" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB" + RuntimeLibrary="0" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\$(TargetName).pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="3"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\extern\PhysicsInterfaceCommon.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool" + CommandLine="ECHO Copying header files +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\PhysicsInterfaceCommon MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\PhysicsInterfaceCommon +XCOPY /Y ..\..\..\Extras\PhysicsInterface\Common\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\PhysicsInterfaceCommon +ECHO Done +"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Debug|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\mtdll\debug" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\mtdll\debug" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\..\LinearMath" + PreprocessorDefinitions="WIN32;_DEBUG;_LIB" + MinimalRebuild="TRUE" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\mtdll\debug\$(TargetName).pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\mtdll\debug\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\mtdll\debug\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\mtdll\debug\" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="4"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\extern\mtdll\debug\PhysicsInterfaceCommon.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool" + CommandLine="ECHO Copying header files +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\PhysicsInterfaceCommon MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\PhysicsInterfaceCommon +XCOPY /Y ..\..\..\Extras\PhysicsInterface\Common\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\PhysicsInterfaceCommon +ECHO Done +"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + <Configuration + Name="3D Plugin Release|Win32" + OutputDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\mtdll" + IntermediateDirectory="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\mtdll" + ConfigurationType="4" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="..\..\..\LinearMath" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB" + RuntimeLibrary="2" + UsePrecompiledHeader="2" + PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\mtdll\$(TargetName).pch" + AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\mtdll\" + ObjectFile="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\mtdll\" + ProgramDataBaseFileName="..\..\..\..\..\..\build\msvc_7\extern\bullet\physics_interface\mtdll\" + WarningLevel="3" + Detect64BitPortabilityProblems="TRUE" + DebugInformationFormat="3"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLibrarianTool" + OutputFile="..\..\..\..\..\..\build\msvc_7\libs\extern\mtdll\PhysicsInterfaceCommon.lib"/> + <Tool + Name="VCMIDLTool"/> + <Tool + Name="VCPostBuildEventTool" + CommandLine="ECHO Copying header files +IF NOT EXIST ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\PhysicsInterfaceCommon MKDIR ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\PhysicsInterfaceCommon +XCOPY /Y ..\..\..\Extras\PhysicsInterface\Common\*.h ..\..\..\..\..\..\build\msvc_7\extern\bullet\include\PhysicsInterfaceCommon +ECHO Done +"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCXMLDataGeneratorTool"/> + <Tool + Name="VCManagedWrapperGeneratorTool"/> + <Tool + Name="VCAuxiliaryManagedWrapperGeneratorTool"/> + </Configuration> + </Configurations> + + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx" + UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"> + <File + RelativePath="..\..\..\Extras\PhysicsInterface\Common\PHY_IMotionState.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\Extras\PhysicsInterface\Common\PHY_IPhysicsController.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\..\Extras\PhysicsInterface\Common\PHY_IPhysicsEnvironment.cpp"> + <FileConfiguration + Name="Blender Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="Blender Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + <FileConfiguration + Name="3D Plugin Release|Win32"> + <Tool + Name="VCCLCompilerTool" + ObjectFile="$(IntDir)/$(InputName)1.obj"/> + </FileConfiguration> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl;inc;xsd" + UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"> + <File + RelativePath="..\..\..\Extras\PhysicsInterface\Common\PHY_DynamicTypes.h"> + </File> + <File + RelativePath="..\..\..\Extras\PhysicsInterface\Common\PHY_IMotionState.h"> + </File> + <File + RelativePath="..\..\..\Extras\PhysicsInterface\Common\PHY_IPhysicsController.h"> + </File> + <File + RelativePath="..\..\..\Extras\PhysicsInterface\Common\PHY_IPhysicsEnvironment.h"> + </File> + <File + RelativePath="..\..\..\Extras\PhysicsInterface\Common\PHY_Pro.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/extern/make/msvc_7_0/extern.sln b/extern/make/msvc_7_0/extern.sln index da92f48f5e8..19bbaa60d11 100644 --- a/extern/make/msvc_7_0/extern.sln +++ b/extern/make/msvc_7_0/extern.sln @@ -1,8 +1,12 @@ Microsoft Visual Studio Solution File, Format Version 7.00 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "build_install_all", "build_install_all.vcproj", "{9C71A793-C177-4CAB-8EC5-923D500B39F8}" ProjectSection(ProjectDependencies) = postProject + {87D8C006-6DCC-4156-A03E-8CEA1B4C0580} = {87D8C006-6DCC-4156-A03E-8CEA1B4C0580} {F9850C15-FF0A-429E-9D47-89FB433C9BD8} = {F9850C15-FF0A-429E-9D47-89FB433C9BD8} + {E3D57F36-36AC-4E9A-B0E0-2AE4510FCBFE} = {E3D57F36-36AC-4E9A-B0E0-2AE4510FCBFE} + {FFD3C64A-30E2-4BC7-BC8F-51818C320400} = {FFD3C64A-30E2-4BC7-BC8F-51818C320400} {D696C86B-0B53-4471-A50D-5B983A6FA4AD} = {D696C86B-0B53-4471-A50D-5B983A6FA4AD} + {3427A9EF-FF84-4B3E-9AE5-C37CF44D7DA4} = {3427A9EF-FF84-4B3E-9AE5-C37CF44D7DA4} EndProjectSection EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "solid", "..\..\solid\make\msvc_7_0\solid.vcproj", "{D696C86B-0B53-4471-A50D-5B983A6FA4AD}" @@ -33,6 +37,22 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftgl_static_lib", "..\..\bF ProjectSection(ProjectDependencies) = postProject EndProjectSection EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Bullet3ContinuousCollision", "..\..\bullet\make\msvc_7_0\Bullet3_vc7.vcproj", "{FFD3C64A-30E2-4BC7-BC8F-51818C320400}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CcdPhysics", "..\..\bullet\make\msvc_7_0\Physics_Interface\CcdPhysics_vc7.vcproj", "{E3D57F36-36AC-4E9A-B0E0-2AE4510FCBFE}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PhysicsInterfaceCommon", "..\..\bullet\make\msvc_7_0\Physics_Interface\PhysicsInterfaceCommon_vc7.vcproj", "{87D8C006-6DCC-4156-A03E-8CEA1B4C0580}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Bullet3Dynamics", "..\..\bullet\make\msvc_7_0\Dynamics\BulletDynamics_vc7.vcproj", "{3427A9EF-FF84-4B3E-9AE5-C37CF44D7DA4}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject Global GlobalSection(SolutionConfiguration) = preSolution 3D Plugin Debug = 3D Plugin Debug @@ -97,6 +117,38 @@ Global {F9850C15-FF0A-429E-9D47-89FB433C9BD8}.Blender Debug.Build.0 = Blender Debug|Win32 {F9850C15-FF0A-429E-9D47-89FB433C9BD8}.Blender Release.ActiveCfg = Blender Release|Win32 {F9850C15-FF0A-429E-9D47-89FB433C9BD8}.Blender Release.Build.0 = Blender Release|Win32 + {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32 + {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32 + {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32 + {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.3D Plugin Release.Build.0 = 3D Plugin Release|Win32 + {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.Blender Debug.Build.0 = Blender Debug|Win32 + {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.Blender Release.ActiveCfg = Blender Release|Win32 + {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.Blender Release.Build.0 = Blender Release|Win32 + {E3D57F36-36AC-4E9A-B0E0-2AE4510FCBFE}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32 + {E3D57F36-36AC-4E9A-B0E0-2AE4510FCBFE}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32 + {E3D57F36-36AC-4E9A-B0E0-2AE4510FCBFE}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32 + {E3D57F36-36AC-4E9A-B0E0-2AE4510FCBFE}.3D Plugin Release.Build.0 = 3D Plugin Release|Win32 + {E3D57F36-36AC-4E9A-B0E0-2AE4510FCBFE}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {E3D57F36-36AC-4E9A-B0E0-2AE4510FCBFE}.Blender Debug.Build.0 = Blender Debug|Win32 + {E3D57F36-36AC-4E9A-B0E0-2AE4510FCBFE}.Blender Release.ActiveCfg = Blender Release|Win32 + {E3D57F36-36AC-4E9A-B0E0-2AE4510FCBFE}.Blender Release.Build.0 = Blender Release|Win32 + {87D8C006-6DCC-4156-A03E-8CEA1B4C0580}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32 + {87D8C006-6DCC-4156-A03E-8CEA1B4C0580}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32 + {87D8C006-6DCC-4156-A03E-8CEA1B4C0580}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32 + {87D8C006-6DCC-4156-A03E-8CEA1B4C0580}.3D Plugin Release.Build.0 = 3D Plugin Release|Win32 + {87D8C006-6DCC-4156-A03E-8CEA1B4C0580}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {87D8C006-6DCC-4156-A03E-8CEA1B4C0580}.Blender Debug.Build.0 = Blender Debug|Win32 + {87D8C006-6DCC-4156-A03E-8CEA1B4C0580}.Blender Release.ActiveCfg = Blender Release|Win32 + {87D8C006-6DCC-4156-A03E-8CEA1B4C0580}.Blender Release.Build.0 = Blender Release|Win32 + {3427A9EF-FF84-4B3E-9AE5-C37CF44D7DA4}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32 + {3427A9EF-FF84-4B3E-9AE5-C37CF44D7DA4}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32 + {3427A9EF-FF84-4B3E-9AE5-C37CF44D7DA4}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32 + {3427A9EF-FF84-4B3E-9AE5-C37CF44D7DA4}.3D Plugin Release.Build.0 = 3D Plugin Release|Win32 + {3427A9EF-FF84-4B3E-9AE5-C37CF44D7DA4}.Blender Debug.ActiveCfg = Blender Debug|Win32 + {3427A9EF-FF84-4B3E-9AE5-C37CF44D7DA4}.Blender Debug.Build.0 = Blender Debug|Win32 + {3427A9EF-FF84-4B3E-9AE5-C37CF44D7DA4}.Blender Release.ActiveCfg = Blender Release|Win32 + {3427A9EF-FF84-4B3E-9AE5-C37CF44D7DA4}.Blender Release.Build.0 = Blender Release|Win32 EndGlobalSection GlobalSection(ExtensibilityGlobals) = postSolution EndGlobalSection |