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authorMitchell Stokes <mogurijin@gmail.com>2010-06-16 23:07:20 +0400
committerMitchell Stokes <mogurijin@gmail.com>2010-06-16 23:07:20 +0400
commit08a94f9bbdf74a2d87da5908d919d018445ca222 (patch)
treeec1e5dfe666f373a4582084bafc4e9923d42ba95 /extern
parentdd3513e3622ab09db5b619a061db43f6b5447380 (diff)
BGE: When dynamically loading scenes (bge.logic.LibLoad()) in GLSL mode, the lights in the loaded scene would not affect the current scene and vice versa. To fix this, I've updated to merge code to update the scenes that the shaders are using to the scene being merged into.
Diffstat (limited to 'extern')
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