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authorJens Ole Wund <bjornmose@gmx.net>2006-06-17 02:06:22 +0400
committerJens Ole Wund <bjornmose@gmx.net>2006-06-17 02:06:22 +0400
commitbddc22e01cba5b9fdbcef6dfd69e1c291dec6f25 (patch)
treed8b59fd6e9ed50a0c08b85614e15100850aeb3c0 /extern
parent8918232465c742db520078b107077ecdd3cace48 (diff)
MSVC6
Defensive way not to interfere with other (crystal) build systems so .. i can maintain building bullet for blender on MSVC6 without spitting in the "whateverbulletteamthinkstobenice" soup
Diffstat (limited to 'extern')
-rw-r--r--extern/bullet/BulletDynamics/BLI_BulletDynamics.dsp224
1 files changed, 224 insertions, 0 deletions
diff --git a/extern/bullet/BulletDynamics/BLI_BulletDynamics.dsp b/extern/bullet/BulletDynamics/BLI_BulletDynamics.dsp
new file mode 100644
index 00000000000..2e13283b512
--- /dev/null
+++ b/extern/bullet/BulletDynamics/BLI_BulletDynamics.dsp
@@ -0,0 +1,224 @@
+# Microsoft Developer Studio Project File - Name="BulletDynamics" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=BulletDynamics - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "BulletDynamics.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "BulletDynamics.mak" CFG="BulletDynamics - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "BulletDynamics - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "BulletDynamics - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "BulletDynamics - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "BulletDynamics___Win32_Release"
+# PROP BASE Intermediate_Dir "BulletDynamics___Win32_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "BulletDynamics___Win32_Release"
+# PROP Intermediate_Dir "BulletDynamics___Win32_Release"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+MTL=midl.exe
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "../LinearMath" /I "../Bullet" /I "../BulletDynamics" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD BASE RSC /l 0x809 /d "NDEBUG"
+# ADD RSC /l 0x809 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "BulletDynamics - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "BulletDynamics___Win32_Debug"
+# PROP BASE Intermediate_Dir "BulletDynamics___Win32_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "BulletDynamics___Win32_Debug"
+# PROP Intermediate_Dir "BulletDynamics___Win32_Debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+MTL=midl.exe
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../LinearMath" /I "../Bullet" /I "../BulletDynamics" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x809 /d "_DEBUG"
+# ADD RSC /l 0x809 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "BulletDynamics - Win32 Release"
+# Name "BulletDynamics - Win32 Debug"
+# Begin Group "ConstraintSolver"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\ConstraintSolver\ConstraintSolver.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ConstraintSolver\ContactConstraint.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\ConstraintSolver\ContactConstraint.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ConstraintSolver\ContactSolverInfo.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ConstraintSolver\HingeConstraint.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\ConstraintSolver\HingeConstraint.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ConstraintSolver\JacobianEntry.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ConstraintSolver\OdeConstraintSolver.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\ConstraintSolver\OdeConstraintSolver.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ConstraintSolver\Point2PointConstraint.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\ConstraintSolver\Point2PointConstraint.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ConstraintSolver\SimpleConstraintSolver.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\ConstraintSolver\SimpleConstraintSolver.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ConstraintSolver\Solve2LinearConstraint.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\ConstraintSolver\Solve2LinearConstraint.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ConstraintSolver\SorLcp.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\ConstraintSolver\SorLcp.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ConstraintSolver\TypedConstraint.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\ConstraintSolver\TypedConstraint.h
+# End Source File
+# End Group
+# Begin Group "Dynamics"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\Dynamics\BU_Joint.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\Dynamics\BU_Joint.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Dynamics\ContactJoint.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\Dynamics\ContactJoint.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Dynamics\MassProps.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Dynamics\RigidBody.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\Dynamics\RigidBody.h
+# End Source File
+# End Group
+# Begin Group "Vehicle"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\Vehicle\RaycastVehicle.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\Vehicle\RaycastVehicle.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Vehicle\VehicleRaycaster.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Vehicle\WheelInfo.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\Vehicle\WheelInfo.h
+# End Source File
+# End Group
+# End Target
+# End Project