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authorJoshua Leung <aligorith@gmail.com>2008-09-26 12:40:35 +0400
committerJoshua Leung <aligorith@gmail.com>2008-09-26 12:40:35 +0400
commit06a5e9b58a0c1281609ee1ddb850fc058fe56c4f (patch)
treec8bf6745719d5beb6d5ed1f2f6a6ce09dab9244b /extern
parenta349a3201ee856ea0caac2279bc2a5060a260cae (diff)
scons/mingw linking fixes with bullet - adjusting priorities to find libs
Diffstat (limited to 'extern')
-rw-r--r--extern/bullet2/src/SConscript2
1 files changed, 1 insertions, 1 deletions
diff --git a/extern/bullet2/src/SConscript b/extern/bullet2/src/SConscript
index 95d34bd840d..719eb44325e 100644
--- a/extern/bullet2/src/SConscript
+++ b/extern/bullet2/src/SConscript
@@ -37,7 +37,7 @@ incs = '. BulletCollision BulletDynamics LinearMath BulletSoftBody'
env.BlenderLib ( libname = 'extern_bullet2linmath', sources=linearmath_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[19, 169], compileflags=cflags )
-env.BlenderLib ( libname = 'extern_bullet2collision_broadphase', sources=collision_broadphase_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
+env.BlenderLib ( libname = 'extern_bullet2collision_broadphase', sources=collision_broadphase_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[25, 170], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2collision_dispatch', sources=collision_dispatch_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2collision_gimpact', sources=collision_gimpact_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2collision_shapes', sources=collision_shapes_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )