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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-09-26 20:43:50 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-09-26 20:43:50 +0400
commitdff3d418d45b151a337110b0315bb3ef1bbf2df3 (patch)
treef9224513816f4e8a773c7b844d658f882afebead /extern
parentf13bd6ef3ca908e1bec36e015c309225f18751e3 (diff)
Bullet build system fixes: add gimpact to the makefiles, and fix
blenderplayer linking for scons.
Diffstat (limited to 'extern')
-rw-r--r--extern/bullet2/src/Makefile2
-rw-r--r--extern/bullet2/src/SConscript2
2 files changed, 3 insertions, 1 deletions
diff --git a/extern/bullet2/src/Makefile b/extern/bullet2/src/Makefile
index 8bbada24b31..554179558d9 100644
--- a/extern/bullet2/src/Makefile
+++ b/extern/bullet2/src/Makefile
@@ -36,6 +36,7 @@ BulletCollision/BroadphaseCollision \
BulletCollision/CollisionShapes \
BulletCollision/NarrowPhaseCollision \
BulletCollision/CollisionDispatch \
+BulletCollision/Gimpact \
BulletDynamics/ConstraintSolver \
BulletDynamics/Vehicle \
BulletDynamics/Dynamics \
@@ -47,6 +48,7 @@ BulletCollision/BroadphaseCollision/*.cpp \
BulletCollision/CollisionShapes/*.cpp \
BulletCollision/NarrowPhaseCollision/*.cpp \
BulletCollision/CollisionDispatch/*.cpp \
+BulletCollision/Gimpact/*.cpp \
BulletDynamics/ConstraintSolver/*.cpp \
BulletDynamics/Vehicle/*.cpp \
BulletDynamics/Dynamics/*.cpp \
diff --git a/extern/bullet2/src/SConscript b/extern/bullet2/src/SConscript
index 719eb44325e..203407569b1 100644
--- a/extern/bullet2/src/SConscript
+++ b/extern/bullet2/src/SConscript
@@ -37,7 +37,7 @@ incs = '. BulletCollision BulletDynamics LinearMath BulletSoftBody'
env.BlenderLib ( libname = 'extern_bullet2linmath', sources=linearmath_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[19, 169], compileflags=cflags )
-env.BlenderLib ( libname = 'extern_bullet2collision_broadphase', sources=collision_broadphase_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[25, 170], compileflags=cflags )
+env.BlenderLib ( libname = 'extern_bullet2collision_broadphase', sources=collision_broadphase_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[25, 175], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2collision_dispatch', sources=collision_dispatch_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2collision_gimpact', sources=collision_gimpact_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2collision_shapes', sources=collision_shapes_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )