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authorBastien Montagne <montagne29@wanadoo.fr>2016-08-31 17:42:14 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2016-08-31 17:48:27 +0300
commitbfd8da753d34881c6f1205938ce9e6e25e3bf4e8 (patch)
tree35227aeb458ef14d5dc40718fe262e6fd39a8b19 /extern
parent8fb9f2dbe9cb69476bf1f98c8503e5acd446c5b0 (diff)
Fix T49210: Issue with User Count on Images in some shader nodetrees when rendering previews
Our usercount handling was really... infuriating :| Here, localization (i.e. 'shalow' copy that should not touch to usercounts) was incrementing usercounts of the sole Textures IDs of lamps and worlds (on the weak and fallacious pretext that related BKE_free... functions would decrement those counts)... Seriously... So now, localize funcs do not increment any usercount anymore (since matching BKE_free... ones do not decrement any either), and we do not call anymore that stupid unlink when freeing temp localized copies of lamps/materials at end of preview generation. Note that we probably still have a lot to do to cleanup that copy/localize code, pretty sure we can dedpulicate a lot more.
Diffstat (limited to 'extern')
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