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authorNathan Letwory <nathan@letworyinteractive.com>2011-03-22 18:28:56 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2011-03-22 18:28:56 +0300
commitf78e11dc3888f6d0e3c4b3ea86ca29c9f142e3bf (patch)
treea438a2ecec9012bc8584afcb43fac9336bf4b2a9 /extern
parente5eed21a6bf9d8ab36f72d51c3d9f6fad02e795e (diff)
[#26476] <specular> and <shininess> missing from Colada
reported by Juan Linietsky Export <specular> for <phong> and <blinn> shaders, <shininess> was already being written for these. <lambert> shader doesn't have <shininess>. Right now we write <phong> when blender spec is phong, <blinn> when blender spec is blinn. When spec is any other shader, and diffuse shader set to lambert, we export as <lambert>. Any other combination defaults right now to <phong>. This will change when Blender specific profiles have been created for the shader combinations in Blender.
Diffstat (limited to 'extern')
0 files changed, 0 insertions, 0 deletions