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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-04-15 01:42:58 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-04-15 01:42:58 +0400 |
commit | c9a10b99ff2f25b6807cf43c3bfa827ba185e625 (patch) | |
tree | cfac9bc40c5b1f2a039933882d18dfd7c4f6513a /extern | |
parent | 77a78658eaf8903d359b23867ae00cf492d39f75 (diff) |
Cycles: optimization for 3D viewport border render with heavy scenes, the OpenGL
render of objects could slow things down when redrawing the view each time a new
sample is displayed.
Now it does a partial redraw of the viewport with only the render border area,
skipping OpenGL object drawing while the render is refining.
Diffstat (limited to 'extern')
0 files changed, 0 insertions, 0 deletions