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author | Lukas Toenne <lukas.toenne@googlemail.com> | 2013-07-31 16:26:03 +0400 |
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committer | Lukas Toenne <lukas.toenne@googlemail.com> | 2013-07-31 16:26:03 +0400 |
commit | 81fd056d61b31046e1b201a82473eb30cfa012b3 (patch) | |
tree | 337d4f497e7787365adfc22d9d62284363f8d81a /extern | |
parent | 3a69398288a557102be16a44d9ca8de285bafb3b (diff) |
Fix #36267 part 2 of 2: Fix for reroute node values in old shader node stack system. They were overwriting stack values from their input nodes, because the system would not detect that these sockets
actually just point to existing defined stack values. To make the link check work, set the socket->link pointer if internal node connections exist, this works for both muted and reroute nodes.
Diffstat (limited to 'extern')
0 files changed, 0 insertions, 0 deletions