diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2008-09-26 12:05:18 +0400 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2008-09-26 12:05:18 +0400 |
commit | a349a3201ee856ea0caac2279bc2a5060a260cae (patch) | |
tree | 282f2a7e10bd753e4095685d33ab22598af1f4ad /extern | |
parent | 9d3c77ec6277b28993f76804cd975b3684a304e9 (diff) |
* split collision lib into its subparts
-This is to remedy long command-line troubles for scons/mingw users. Hopefully this goes ok on other platforms too :)
Diffstat (limited to 'extern')
-rw-r--r-- | extern/bullet2/src/SConscript | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/extern/bullet2/src/SConscript b/extern/bullet2/src/SConscript index babd4e671f6..95d34bd840d 100644 --- a/extern/bullet2/src/SConscript +++ b/extern/bullet2/src/SConscript @@ -25,8 +25,11 @@ linearmath_src = env.Glob("LinearMath/*.cpp") bulletdyn_src = env.Glob("BulletDynamics/Vehicle/*.cpp") + env.Glob("BulletDynamics/ConstraintSolver/*.cpp") + env.Glob("BulletDynamics/Dynamics/*.cpp") -collision_src = env.Glob("BulletCollision/BroadphaseCollision/*.cpp") + env.Glob("BulletCollision/CollisionDispatch/*.cpp") + env.Glob("BulletCollision/Gimpact/*.cpp") -collision_src += env.Glob("BulletCollision/CollisionShapes/*.cpp") + env.Glob("BulletCollision/NarrowPhaseCollision/*.cpp") +collision_broadphase_src = env.Glob("BulletCollision/BroadphaseCollision/*.cpp") +collision_dispatch_src = env.Glob("BulletCollision/CollisionDispatch/*.cpp") +collision_gimpact_src = env.Glob("BulletCollision/Gimpact/*.cpp") +collision_shapes_src = env.Glob("BulletCollision/CollisionShapes/*.cpp") +collision_narrowphase_src = env.Glob("BulletCollision/NarrowPhaseCollision/*.cpp") softbody_src = env.Glob("BulletSoftBody/*.cpp") @@ -34,5 +37,9 @@ incs = '. BulletCollision BulletDynamics LinearMath BulletSoftBody' env.BlenderLib ( libname = 'extern_bullet2linmath', sources=linearmath_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags ) env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[19, 169], compileflags=cflags ) -env.BlenderLib ( libname = 'extern_bullet2collision', sources=collision_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags ) +env.BlenderLib ( libname = 'extern_bullet2collision_broadphase', sources=collision_broadphase_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags ) +env.BlenderLib ( libname = 'extern_bullet2collision_dispatch', sources=collision_dispatch_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags ) +env.BlenderLib ( libname = 'extern_bullet2collision_gimpact', sources=collision_gimpact_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags ) +env.BlenderLib ( libname = 'extern_bullet2collision_shapes', sources=collision_shapes_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags ) +env.BlenderLib ( libname = 'extern_bullet2collision_narrowphase', sources=collision_narrowphase_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags ) env.BlenderLib ( libname = 'extern_bullet2softbody', sources=softbody_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[18,168], compileflags=cflags ) |