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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-15 01:42:58 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-15 01:42:58 +0400
commitc9a10b99ff2f25b6807cf43c3bfa827ba185e625 (patch)
treecfac9bc40c5b1f2a039933882d18dfd7c4f6513a /extern
parent77a78658eaf8903d359b23867ae00cf492d39f75 (diff)
Cycles: optimization for 3D viewport border render with heavy scenes, the OpenGL
render of objects could slow things down when redrawing the view each time a new sample is displayed. Now it does a partial redraw of the viewport with only the render border area, skipping OpenGL object drawing while the render is refining.
Diffstat (limited to 'extern')
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