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author | Patrick Mours <pmours@nvidia.com> | 2020-02-26 18:30:42 +0300 |
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committer | Patrick Mours <pmours@nvidia.com> | 2020-02-28 18:12:29 +0300 |
commit | af54bbd61c769c69891c9b39df19eb3cad9dafe2 (patch) | |
tree | 927403db3791116c9a760f6791426e8164ca9804 /extern | |
parent | 03e04d4db78972709ea9c6889afcf72fdaae80a2 (diff) |
Cycles: Rework tile scheduling for denoising
This fixes denoising being delayed until after all rendering has finished. Instead, tile-based
denoising is now part of the "RENDER" task again, so that it is all in one task and does not
cause issues with dedicated task pools where tasks are serialized.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D6940
Diffstat (limited to 'extern')
0 files changed, 0 insertions, 0 deletions