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authorNathan Letwory <nathan@letworyinteractive.com>2011-02-22 19:12:12 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2011-02-22 19:12:12 +0300
commit5e41760a15d2243242efea4ee92aefc8b3104db4 (patch)
tree2175b3088b825c6503d159f07e8450733e49b177 /extern
parent32c13137f585c91ad05528a20e8bce3f37bb7bd8 (diff)
doxygen: add bullet to extern libs, some small changes in page names, and fixes around license blocks
Diffstat (limited to 'extern')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h15
1 files changed, 9 insertions, 6 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
index 24343938e5c..1f785cf69e4 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
@@ -1,5 +1,5 @@
/*
-Bullet Continuous Collision Detection and Physics Library
+Bullet Continuous Collision Detection and Physics %Library
Copyright (c) 2003-2006 Erwin Coumans http://bulletphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
@@ -15,12 +15,15 @@ subject to the following restrictions:
/**
- * @mainpage Bullet Documentation
+ * \file btCollisionWorld.h
+ * \ingroup bullet
+ *
+ * @page bulletdoc Bullet Documentation
*
* @section intro_sec Introduction
* Bullet Collision Detection & Physics SDK
*
- * Bullet is a Collision Detection and Rigid Body Dynamics Library. The Library is Open Source and free for commercial use, under the ZLib license ( http://opensource.org/licenses/zlib-license.php ).
+ * Bullet is a Collision Detection and Rigid Body Dynamics %Library. The %Library is Open Source and free for commercial use, under the ZLib license ( http://opensource.org/licenses/zlib-license.php ).
*
* There is the Physics Forum for feedback and general Collision Detection and Physics discussions.
* Please visit http://www.bulletphysics.com
@@ -28,7 +31,7 @@ subject to the following restrictions:
* @section install_sec Installation
*
* @subsection step1 Step 1: Download
- * You can download the Bullet Physics Library from the Google Code repository: http://code.google.com/p/bullet/downloads/list
+ * You can download the Bullet Physics %Library from the Google Code repository: http://code.google.com/p/bullet/downloads/list
* @subsection step2 Step 2: Building
* Bullet comes with autogenerated Project Files for Microsoft Visual Studio 6, 7, 7.1 and 8.
* The main Workspace/Solution is located in Bullet/msvc/8/wksbullet.sln (replace 8 with your version).
@@ -40,13 +43,13 @@ subject to the following restrictions:
*
* @subsection step3 Step 3: Testing demos
* Try to run and experiment with BasicDemo executable as a starting point.
- * Bullet can be used in several ways, as Full Rigid Body simulation, as Collision Detector Library or Low Level / Snippets like the GJK Closest Point calculation.
+ * Bullet can be used in several ways, as Full Rigid Body simulation, as Collision Detector %Library or Low Level / Snippets like the GJK Closest Point calculation.
* The Dependencies can be seen in this documentation under Directories
*
* @subsection step4 Step 4: Integrating in your application, full Rigid Body and Soft Body simulation
* Check out BasicDemo how to create a btDynamicsWorld, btRigidBody and btCollisionShape, Stepping the simulation and synchronizing your graphics object transform.
* Check out SoftDemo how to use soft body dynamics, using btSoftRigidDynamicsWorld.
- * @subsection step5 Step 5 : Integrate the Collision Detection Library (without Dynamics and other Extras)
+ * @subsection step5 Step 5 : Integrate the Collision Detection %Library (without Dynamics and other Extras)
* Bullet Collision Detection can also be used without the Dynamics/Extras.
* Check out btCollisionWorld and btCollisionObject, and the CollisionInterfaceDemo.
* @subsection step6 Step 6 : Use Snippets like the GJK Closest Point calculation.