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author | Sergej Reich <sergej.reich@googlemail.com> | 2013-02-16 20:17:45 +0400 |
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committer | Sergej Reich <sergej.reich@googlemail.com> | 2013-02-16 20:17:45 +0400 |
commit | fda8927d01ba719963154a56b45952ee541a869d (patch) | |
tree | 481a8081680c63988e3690ca6998025ffc2d891b /extern | |
parent | d9cc542728aa45aa3615b1396e5a147ec5c08cfa (diff) |
rigidbody: Further fix for background scenes
Since rigid bodies need their world to be be updated correctly we now
pass it alongside the parent scene in scene_update_tagged_recursive().
Add BKE_object_handle_update_ex() as well as other object functions
that take a RigidBodyWorld for this.
Ideally this shouldn't be needed but we'd have to restructure scene
handling for that. It's not a small taks however and definitely not
something that can be done before release.
Thanks to Campbell for review.
Diffstat (limited to 'extern')
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