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authorMike Erwin <significant.bit@gmail.com>2017-03-17 06:32:35 +0300
committerMike Erwin <significant.bit@gmail.com>2017-03-17 06:32:35 +0300
commit4452bea2f170ec7fe48c223c8c499f1eb9b5356c (patch)
tree28dcc9ac042fcce5c77f3c60b4ce8af8677fa4a8 /intern/CMakeLists.txt
parentb4e8dc8c82dfcae60f33e39684272867745a8af2 (diff)
move Gawain library to intern
Before now it lived in source/blender/gpu for convenience. Only a few files in the gpu module use Gawain directly. Tested on Mac, time to push and test on Windows. Todo: some CMake magic to make it easy to #include "gawain/some_header.h" from any C or H file. Main problem here is the many editors that include GPU_immediate.h which includes Gawain's immediate.h -- is there a way to avoid changing every editor's CMakeLists?
Diffstat (limited to 'intern/CMakeLists.txt')
-rw-r--r--intern/CMakeLists.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/CMakeLists.txt b/intern/CMakeLists.txt
index bfe230250ae..af3b9296077 100644
--- a/intern/CMakeLists.txt
+++ b/intern/CMakeLists.txt
@@ -33,6 +33,7 @@ add_subdirectory(opencolorio)
add_subdirectory(mikktspace)
add_subdirectory(glew-mx)
add_subdirectory(eigen)
+add_subdirectory(gawain)
if(WITH_GAMEENGINE_DECKLINK)
add_subdirectory(decklink)