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authorDalai Felinto <dfelinto@gmail.com>2017-01-25 11:16:29 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-01-25 12:01:48 +0300
commit99cfad6a015715a090fa2e1d808196dd1a02b390 (patch)
tree60fe28d57fe7881ac31f2028c666a4067d24f6f9 /intern/CMakeLists.txt
parent5be2a62ca3c93add06e606c05592f7f4a1530ddd (diff)
Convert MBC_ API to Mesh (instead of derived mesh) and move it to mesh_render
This includes a few fixes in the MBC_ api. The idea here is for this to be the only interface the render engines will deal with for the meshes. If we need to expose special options for sculpting engine we refactor this accordingly. But for now we are shaping this in a per-case base. Note: * We still need to hook up to the depsgraph to force clear/update of batch_cache when mesh changes (I'm waiting for Sergey Sharybin's depsgraph update for this though) * Also ideally we could/should use BMesh directly instead of DerivedMesh, but this will do for now. Note 2: In the end I renamed the `BKE_mesh_render` functions to `static mesh_render`. We can re-expose them as BKE_* later once we need it. Reviewers: merwin Subscribers: fclem Differential Revision: https://developer.blender.org/D2476
Diffstat (limited to 'intern/CMakeLists.txt')
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