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author | Mike Erwin <significant.bit@gmail.com> | 2017-03-17 06:32:35 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-03-17 06:32:35 +0300 |
commit | 4452bea2f170ec7fe48c223c8c499f1eb9b5356c (patch) | |
tree | 28dcc9ac042fcce5c77f3c60b4ce8af8677fa4a8 /intern/CMakeLists.txt | |
parent | b4e8dc8c82dfcae60f33e39684272867745a8af2 (diff) |
move Gawain library to intern
Before now it lived in source/blender/gpu for convenience. Only a few files in the gpu module use Gawain directly.
Tested on Mac, time to push and test on Windows.
Todo: some CMake magic to make it easy to
#include "gawain/some_header.h"
from any C or H file. Main problem here is the many editors that include GPU_immediate.h which includes Gawain's immediate.h -- is there a way to avoid changing every editor's CMakeLists?
Diffstat (limited to 'intern/CMakeLists.txt')
-rw-r--r-- | intern/CMakeLists.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/CMakeLists.txt b/intern/CMakeLists.txt index bfe230250ae..af3b9296077 100644 --- a/intern/CMakeLists.txt +++ b/intern/CMakeLists.txt @@ -33,6 +33,7 @@ add_subdirectory(opencolorio) add_subdirectory(mikktspace) add_subdirectory(glew-mx) add_subdirectory(eigen) +add_subdirectory(gawain) if(WITH_GAMEENGINE_DECKLINK) add_subdirectory(decklink) |