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authorJoerg Mueller <nexyon@gmail.com>2009-08-10 19:39:11 +0400
committerJoerg Mueller <nexyon@gmail.com>2009-08-10 19:39:11 +0400
commita27cc1adf0ef41ee71c9459df940c6fa3c578eea (patch)
tree1415513cb30751799f654d7e4f0147e5e2601eaa /intern/SoundSystem/SND_C-api.h
parentcb9e51bf8a2b490c7e18dc88e8206b7a3ebd0038 (diff)
2.5 audio cleanup:
* Removed CD Actuator * Removed bSample and bSoundListener * Removed SoundSystem * Removed -noaudio parameter
Diffstat (limited to 'intern/SoundSystem/SND_C-api.h')
-rw-r--r--intern/SoundSystem/SND_C-api.h354
1 files changed, 0 insertions, 354 deletions
diff --git a/intern/SoundSystem/SND_C-api.h b/intern/SoundSystem/SND_C-api.h
deleted file mode 100644
index f8e439a9c26..00000000000
--- a/intern/SoundSystem/SND_C-api.h
+++ /dev/null
@@ -1,354 +0,0 @@
-/**
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-#ifndef SND_BLENDER_H
-#define SND_BLENDER_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include "SoundDefines.h"
-
-#define SND_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name
-
-SND_DECLARE_HANDLE(SND_AudioDeviceInterfaceHandle);
-SND_DECLARE_HANDLE(SND_SceneHandle);
-SND_DECLARE_HANDLE(SND_ObjectHandle);
-SND_DECLARE_HANDLE(SND_ListenerHandle);
-
-/**
- * set the specified type
- */
-extern void SND_SetDeviceType(int device_type);
-
-/**
- * get an audiodevice
- */
-extern SND_AudioDeviceInterfaceHandle SND_GetAudioDevice(void);
-
-/**
- * and let go of it
- */
-extern void SND_ReleaseDevice(void);
-
-/**
- * check if playback is desired
- */
-extern int SND_IsPlaybackWanted(SND_SceneHandle scene);
-
-/**
- * add memlocation to cache
- */
-extern int SND_AddSample(SND_SceneHandle scene,
- const char* filename,
- void* memlocation,
- int size);
-
-/**
- * remove all samples
- */
-extern void SND_RemoveAllSamples(SND_SceneHandle scene);
-
-/**
- * forces the object to check its buffer, and fix it if it's wrong
- */
-extern int SND_CheckBuffer(SND_SceneHandle scene, SND_ObjectHandle object);
-
-/**
- * Creates a scene, initializes it and returns a handle to that scene.
- *
- * @param audiodevice: handle to the audiodevice.
- */
-extern SND_SceneHandle SND_CreateScene(SND_AudioDeviceInterfaceHandle audiodevice);
-
-/**
- * Stops all sounds, suspends the scene (so all resources will be freed) and deletes the scene.
- *
- * @param scene: handle to the soundscene.
- */
-extern void SND_DeleteScene(SND_SceneHandle scene);
-
-/**
- * Adds a soundobject to the scene, gets the buffer the sample is loaded into.
- *
- * @param scene: handle to the soundscene.
- * @param object: handle to soundobject.
- */
-extern void SND_AddSound(SND_SceneHandle scene, SND_ObjectHandle object);
-
-/**
- * Removes a soundobject from the scene.
- *
- * @param scene: handle to the soundscene.
- * @param object: handle to soundobject.
- */
-extern void SND_RemoveSound(SND_SceneHandle scene, SND_ObjectHandle object);
-
-/**
- * Removes all soundobjects from the scene.
- *
- * @param scene: handle to the soundscene.
- */
-extern void SND_RemoveAllSounds(SND_SceneHandle scene);
-
-/**
- * Stopss all soundobjects in the scene.
- *
- * @param scene: handle to the soundscene.
- */
-extern void SND_StopAllSounds(SND_SceneHandle scene);
-
-/**
- * Updates the listener, checks the status of all soundobjects, builds a list of all active
- * objects, updates the active objects.
- *
- * @param audiodevice: handle to the audiodevice.
- * @param scene: handle to the soundscene.
- */
-extern void SND_Proceed(SND_AudioDeviceInterfaceHandle audiodevice, SND_SceneHandle scene);
-
-/**
- * Returns a handle to the listener.
- *
- * @param scene: handle to the soundscene.
- */
-extern SND_ListenerHandle SND_GetListener(SND_SceneHandle scene);
-
-/**
- * Sets the gain of the listener.
- *
- * @param scene: handle to the soundscene.
- * @param gain: factor the gain gets multiplied with.
- */
-extern void SND_SetListenerGain(SND_SceneHandle scene, double gain);
-
-/**
- * Sets a scaling to exaggerate or deemphasize the Doppler (pitch) shift resulting from the
- * calculation.
- * @attention $f' = dopplerfactor * f * frac{dopplervelocity - listener_velocity}{dopplervelocity + object_velocity}$
- * @attention f: frequency in sample (soundobject)
- * @attention f': effective Doppler shifted frequency
- *
- * @param object: handle to soundobject.
- * @param dopplerfactor: the dopplerfactor.
- */
-extern void SND_SetDopplerFactor(SND_SceneHandle scene, double dopplerfactor);
-
-/**
- * Sets the value of the propagation speed relative to which the source velocities are interpreted.
- * @attention $f' = dopplerfactor * f * frac{dopplervelocity - listener_velocity}{dopplervelocity + object_velocity}$
- * @attention f: frequency in sample (soundobject)
- * @attention f': effective Doppler shifted frequency
- *
- * @param object: handle to soundobject.
- * @param dopplervelocity: the dopplervelocity.
- */
-extern void SND_SetDopplerVelocity(SND_SceneHandle scene, double dopplervelocity);
-
-/**
- * Creates a new soundobject and returns a handle to it.
- */
-extern SND_ObjectHandle SND_CreateSound(void);
-
-/**
- * Deletes a soundobject.
- *
- * @param object: handle to soundobject.
- */
-extern void SND_DeleteSound(SND_ObjectHandle object);
-
-/**
- * Sets a soundobject to SND_MUST_PLAY, so with the next proceed it will be updated and played.
- *
- * @param object: handle to soundobject.
- */
-extern void SND_StartSound(SND_SceneHandle scene, SND_ObjectHandle object);
-
-/**
- * Sets a soundobject to SND_MUST_STOP, so with the next proceed it will be stopped.
- *
- * @param object: handle to soundobject.
- */
-extern void SND_StopSound(SND_SceneHandle scene, SND_ObjectHandle object);
-
-/**
- * Sets a soundobject to SND_MUST_PAUSE, so with the next proceed it will be paused.
- *
- * @param object: handle to soundobject.
- */
-extern void SND_PauseSound(SND_SceneHandle scene, SND_ObjectHandle object);
-
-/**
- * Sets the name of the sample to reference the soundobject to it.
- *
- * @param object: handle to soundobject.
- * @param samplename: the name of the sample
- */
-extern void SND_SetSampleName(SND_ObjectHandle object, char* samplename);
-
-/**
- * Sets the gain of a soundobject.
- *
- * @param object: handle to soundobject.
- * @param gain: factor the gain gets multiplied with.
- */
-extern void SND_SetGain(SND_ObjectHandle object, double gain);
-
-/**
- * Sets the minimum gain of a soundobject.
- *
- * @param object: handle to soundobject.
- * @param minimumgain: lower threshold for the gain.
- */
-extern void SND_SetMinimumGain(SND_ObjectHandle object, double minimumgain);
-
-/**
- * Sets the maximum gain of a soundobject.
- *
- * @param object: handle to soundobject.
- * @param maximumgain: upper threshold for the gain.
- */
-extern void SND_SetMaximumGain(SND_ObjectHandle object, double maximumgain);
-
-/**
- * Sets the rollofffactor. The rollofffactor is a per-Source parameter the application
- * can use to increase or decrease the range of a source by decreasing or increasing the
- * attenuation, respectively. The default value is 1. The implementation is free to optimize
- * for a rollofffactor value of 0, which indicates that the application does not wish any
- * distance attenuation on the respective Source.
- *
- * @param object: handle to soundobject.
- * @param rollofffactor: the rollofffactor.
- */
-extern void SND_SetRollOffFactor(SND_ObjectHandle object, double rollofffactor);
-
-/**
- * Sets the referencedistance at which the listener will experience gain.
- * @attention G_dB = gain - 20 * log10(1 + rollofffactor * (dist - referencedistance)/referencedistance);
- *
- * @param object: handle to soundobject.
- * @param distance: the reference distance.
- */
-extern void SND_SetReferenceDistance(SND_ObjectHandle object, double referencedistance);
-
-/**
- * Sets the pitch of a soundobject.
- *
- * @param object: handle to soundobject.
- * @param pitch: pitchingfactor: 2.0 for doubling the frequency, 0.5 for half the frequency.
- */
-extern void SND_SetPitch(SND_ObjectHandle object, double pitch);
-
-/**
- * Sets the position a soundobject.
- *
- * @param object: handle to soundobject.
- * @param position: position[3].
- */
-extern void SND_SetPosition(SND_ObjectHandle object, double* position);
-
-/**
- * Sets the velocity of a soundobject.
- *
- * @param object: handle to soundobject.
- * @param velocity: velocity[3].
- */
-extern void SND_SetVelocity(SND_ObjectHandle object, double* velocity);
-
-/**
- * Sets the orientation of a soundobject.
- *
- * @param object: handle to soundobject.
- * @param orientation: orientation[9].
- */
-extern void SND_SetOrientation(SND_ObjectHandle object, double* orientation);
-
-/**
- * Sets the loopmode of a soundobject.
- *
- * @param object: handle to soundobject.
- * @param loopmode type of the loop (SND_LOOP_OFF, SND_LOOP_NORMAL, SND_LOOP_BIDIRECTIONAL);
- */
-extern void SND_SetLoopMode(SND_ObjectHandle object, int loopmode);
-
-/**
- * Sets the looppoints of a soundobject.
- *
- * @param object: handle to soundobject.
- * @param loopstart startpoint of the loop
- * @param loopend endpoint of the loop
- */
-extern void SND_SetLoopPoints(SND_ObjectHandle object, unsigned int loopstart, unsigned int loopend);
-
-/**
- * Gets the gain of a soundobject.
- *
- * @param object: handle to soundobject.
- */
-extern float SND_GetGain(SND_ObjectHandle object);
-
-/**
- * Gets the pitch of a soundobject.
- *
- * @param object: handle to soundobject.
- */
-extern float SND_GetPitch(SND_ObjectHandle object);
-
-/**
- * Gets the looping of a soundobject.
- * 0: SND_LOOP_OFF
- * 1: SND_LOOP_NORMAL
- * 2: SND_LOOP_BIDIRECTIONAL
- *
- * @param object: handle to soundobject.
- */
-extern int SND_GetLoopMode(SND_ObjectHandle object);
-
-/**
- * Gets the playstate of a soundobject.
- * SND_UNKNOWN = -1
- * SND_INITIAL
- * SND_MUST_PLAY
- * SND_PLAYING
- * SND_MUST_STOP
- * SND_STOPPED
- * SND_MUST_PAUSE
- * SND_PAUSED
- * SND_MUST_BE_DELETED
- *
- * @param object: handle to soundobject.
- */
-extern int SND_GetPlaystate(SND_ObjectHandle object);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-