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authorJoerg Mueller <nexyon@gmail.com>2009-08-10 19:39:11 +0400
committerJoerg Mueller <nexyon@gmail.com>2009-08-10 19:39:11 +0400
commita27cc1adf0ef41ee71c9459df940c6fa3c578eea (patch)
tree1415513cb30751799f654d7e4f0147e5e2601eaa /intern/SoundSystem/SND_Scene.h
parentcb9e51bf8a2b490c7e18dc88e8206b7a3ebd0038 (diff)
2.5 audio cleanup:
* Removed CD Actuator * Removed bSample and bSoundListener * Removed SoundSystem * Removed -noaudio parameter
Diffstat (limited to 'intern/SoundSystem/SND_Scene.h')
-rw-r--r--intern/SoundSystem/SND_Scene.h104
1 files changed, 0 insertions, 104 deletions
diff --git a/intern/SoundSystem/SND_Scene.h b/intern/SoundSystem/SND_Scene.h
deleted file mode 100644
index bb3ff932bce..00000000000
--- a/intern/SoundSystem/SND_Scene.h
+++ /dev/null
@@ -1,104 +0,0 @@
-/*
- * SND_Scene.h
- *
- * The scene for sounds.
- *
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#ifdef WIN32
-#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
-#endif //WIN32
-
-#ifndef __SND_SCENE_H
-#define __SND_SCENE_H
-
-#include "SoundDefines.h"
-#include "SND_SoundObject.h"
-#include "SND_CDObject.h"
-#include "SND_SoundListener.h"
-#include "SND_WaveSlot.h"
-
-#include "MT_Vector3.h"
-#include "MT_Matrix3x3.h"
-#include "STR_String.h"
-
-#include <set>
-
-
-class SND_Scene
-{
- std::set<class SND_SoundObject*> m_soundobjects;
-
- GEN_List m_activeobjects;
- class SND_IAudioDevice* m_audiodevice;
- class SND_WaveCache* m_wavecache;
- class SND_SoundListener m_listener;
- bool m_audio; // to check if audio works
- bool m_audioplayback; // to check if audioplayback is wanted
-
- void UpdateListener();
- void BuildActiveList(MT_Scalar curtime);
- void UpdateActiveObects();
- void UpdateCD();
-
-public:
- SND_Scene(SND_IAudioDevice* adi);
- ~SND_Scene();
-
- bool IsPlaybackWanted();
-
- void AddActiveObject(SND_SoundObject* pObject, MT_Scalar curtime);
- void RemoveActiveObject(SND_SoundObject* pObject);
- void DeleteObjectWhenFinished(SND_SoundObject* pObject);
-
- void Proceed();
-
- int LoadSample(const STR_String& samplename,
- void* memlocation,
- int size);
- void RemoveAllSamples();
- bool CheckBuffer(SND_SoundObject* pObject);
- bool IsSampleLoaded(STR_String& samplename);
-
- void AddObject(SND_SoundObject* pObject);
- bool SetCDObject(SND_CDObject* cdobject);
- void DeleteObject(SND_SoundObject* pObject);
- void RemoveAllObjects();
- void StopAllObjects();
- int GetObjectStatus(SND_SoundObject* pObject) const;
-
- void SetListenerTransform(const MT_Vector3& pos,
- const MT_Vector3& vel,
- const MT_Matrix3x3& mat);
-
- SND_SoundListener* GetListener();
-};
-
-#endif //__SND_SCENE_H
-