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authorSimon Clitherow <aphex@nildram.co.uk>2003-07-20 23:51:03 +0400
committerSimon Clitherow <aphex@nildram.co.uk>2003-07-20 23:51:03 +0400
commit20ee6b2b66c4d6aa3e1fb1699affaa3671885d64 (patch)
tree3b4f28e20f8627ec73c9253ae3a713fab71b859e /intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp
parent2ccf7ffb84ef035563d5ad0289b76274b70fee36 (diff)
- updated intern project files to include soundsystem (MSVC 6)
Diffstat (limited to 'intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp')
-rw-r--r--intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp206
1 files changed, 206 insertions, 0 deletions
diff --git a/intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp b/intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp
new file mode 100644
index 00000000000..82e4f9b34fd
--- /dev/null
+++ b/intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp
@@ -0,0 +1,206 @@
+# Microsoft Developer Studio Project File - Name="SoundSystem" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=SoundSystem - Win32 Release
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "SoundSystem.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "SoundSystem.mak" CFG="SoundSystem - Win32 Release"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "SoundSystem - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "SoundSystem - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "SoundSystem - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\intern\soundsystem"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\soundsystem"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../" /I "../../../../../lib/windows/string/include" /I "../../../../../lib/windows/moto/include" /I "../../dummy" /I "../../openal" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\soundsystem\libSoundSystem.lib"
+# Begin Special Build Tool
+SOURCE="$(InputPath)"
+PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\SoundSystem\include\*.h ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\soundsystem\*.lib ..\..\..\..\..\lib\windows\SoundSystem\lib\*.a ECHO Done
+# End Special Build Tool
+
+!ELSEIF "$(CFG)" == "SoundSystem - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "SoundSystem___Win32_Debug"
+# PROP BASE Intermediate_Dir "SoundSystem___Win32_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\intern\soundsystem\debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\soundsystem\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../" /I "../../../../../lib/windows/string/include" /I "../../../../../lib/windows/moto/include" /I "../../dummy" /I "../../openal" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\soundsystem\debug\libSoundSystem.lib"
+# Begin Special Build Tool
+SOURCE="$(InputPath)"
+PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\SoundSystem\include\*.h ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\soundsystem\debug\*.lib ..\..\..\..\..\lib\windows\SoundSystem\lib\debug\*.a ECHO Done
+# End Special Build Tool
+
+!ENDIF
+
+# Begin Target
+
+# Name "SoundSystem - Win32 Release"
+# Name "SoundSystem - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\intern\SND_AudioDevice.cpp
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\intern\SND_C-api.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\SND_CDObject.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\SND_DeviceManager.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\SND_IdObject.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\SND_Scene.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\SND_SoundListener.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\SND_SoundObject.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\SND_Utils.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\SND_WaveCache.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\SND_WaveSlot.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\intern\SND_AudioDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\SND_C-api.h"
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\SND_CDObject.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\SND_DependKludge.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\SND_DeviceManager.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\SND_IAudioDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\SND_IdObject.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\SND_Object.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\SND_Scene.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\SND_SoundListener.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\SND_SoundObject.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\SND_Utils.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\SND_WaveCache.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\SND_WaveSlot.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\SoundDefines.h
+# End Source File
+# End Group
+# End Target
+# End Project