diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-04-20 19:06:46 +0400 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-04-20 19:06:46 +0400 |
commit | 874c29cea8e6f9bc411fccf2d6f4cb07e94328d0 (patch) | |
tree | 5971e577cf7c02e05a1e37b5ad058c71a6744877 /intern/SoundSystem | |
parent | 7555bfa793a2b0fc187c6211c56986f35b2d7b09 (diff) | |
parent | c5bc4e4fb1a33eda8c31f2ea02e91f32f74c8fa5 (diff) |
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD
Notes:
* blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
Diffstat (limited to 'intern/SoundSystem')
-rw-r--r-- | intern/SoundSystem/Makefile | 1 | ||||
-rw-r--r-- | intern/SoundSystem/SND_DependKludge.h | 3 | ||||
-rw-r--r-- | intern/SoundSystem/SoundDefines.h | 10 | ||||
-rw-r--r-- | intern/SoundSystem/dummy/SND_DummyDevice.cpp | 2 | ||||
-rw-r--r-- | intern/SoundSystem/intern/Makefile | 2 | ||||
-rw-r--r-- | intern/SoundSystem/intern/SND_DeviceManager.cpp | 15 | ||||
-rw-r--r-- | intern/SoundSystem/intern/SND_Scene.cpp | 23 | ||||
-rw-r--r-- | intern/SoundSystem/intern/SND_Utils.cpp | 32 | ||||
-rw-r--r-- | intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp | 412 | ||||
-rw-r--r-- | intern/SoundSystem/make/msvc_6_0/dummy/DummySoundSystem.dsp | 206 | ||||
-rw-r--r-- | intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp | 212 | ||||
-rw-r--r-- | intern/SoundSystem/openal/SND_OpenALDevice.cpp | 2 |
12 files changed, 417 insertions, 503 deletions
diff --git a/intern/SoundSystem/Makefile b/intern/SoundSystem/Makefile index 61785e44e68..4d346f65138 100644 --- a/intern/SoundSystem/Makefile +++ b/intern/SoundSystem/Makefile @@ -40,7 +40,6 @@ DIRS += dummy ifneq ($(NAN_NO_OPENAL),true) ifeq ($(OS),windows) - DIRS += fmod DIRS += openal sdl endif ifeq ($(OS),darwin) diff --git a/intern/SoundSystem/SND_DependKludge.h b/intern/SoundSystem/SND_DependKludge.h index 1a95f977abe..06d4ec9c0c9 100644 --- a/intern/SoundSystem/SND_DependKludge.h +++ b/intern/SoundSystem/SND_DependKludge.h @@ -43,9 +43,6 @@ # ifdef USE_OPENAL # undef USE_OPENAL # endif -# ifdef USE_FMOD -# undef USE_FMOD -# endif #endif #endif /* NO_SOUND */ diff --git a/intern/SoundSystem/SoundDefines.h b/intern/SoundSystem/SoundDefines.h index 450fde187b5..5238507c866 100644 --- a/intern/SoundSystem/SoundDefines.h +++ b/intern/SoundSystem/SoundDefines.h @@ -38,7 +38,6 @@ enum { snd_e_dummydevice = 0, - snd_e_fmoddevice, snd_e_openaldevice }; @@ -49,15 +48,6 @@ enum /* openal related stuff */ #define AL_LOOPING 0x1007 -/* fmod related stuff */ -#ifdef WIN32 -#define MIXRATE 22050 -#else -#define MIXRATE 44100 -#endif -#define NUM_FMOD_MIN_HW_CHANNELS 16 -#define NUM_FMOD_MAX_HW_CHANNELS 16 - /* activelist defines */ enum { diff --git a/intern/SoundSystem/dummy/SND_DummyDevice.cpp b/intern/SoundSystem/dummy/SND_DummyDevice.cpp index 3e5874f02ca..672c73e9c52 100644 --- a/intern/SoundSystem/dummy/SND_DummyDevice.cpp +++ b/intern/SoundSystem/dummy/SND_DummyDevice.cpp @@ -25,7 +25,7 @@ * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** - * SND_FmodDevice derived from SND_IAudioDevice + * SND_DummyDevice derived from SND_IAudioDevice */ #ifdef HAVE_CONFIG_H diff --git a/intern/SoundSystem/intern/Makefile b/intern/SoundSystem/intern/Makefile index c52be01f69f..7684b6b0bca 100644 --- a/intern/SoundSystem/intern/Makefile +++ b/intern/SoundSystem/intern/Makefile @@ -35,12 +35,10 @@ include nan_compile.mk CCFLAGS += $(LEVEL_1_CPP_WARNINGS) -CPPFLAGS += -I$(NAN_FMOD)/include CPPFLAGS += -I$(NAN_STRING)/include CPPFLAGS += -I$(NAN_MOTO)/include CPPFLAGS += -I../../../source/blender/include CPPFLAGS += -I../dummy -CPPFLAGS += -I../fmod CPPFLAGS += -I../openal CPPFLAGS += -I.. CPPFLAGS += -I. diff --git a/intern/SoundSystem/intern/SND_DeviceManager.cpp b/intern/SoundSystem/intern/SND_DeviceManager.cpp index 215c0f5b6fa..c4bc887dffe 100644 --- a/intern/SoundSystem/intern/SND_DeviceManager.cpp +++ b/intern/SoundSystem/intern/SND_DeviceManager.cpp @@ -38,9 +38,6 @@ #include "SND_DeviceManager.h" #include "SND_DependKludge.h" #include "SND_DummyDevice.h" -#ifdef USE_FMOD -#include "SND_FmodDevice.h" -#endif #ifdef USE_OPENAL #include "SND_OpenALDevice.h" #endif @@ -51,11 +48,7 @@ int SND_DeviceManager::m_subscriptions = 0; #ifdef USE_OPENAL int SND_DeviceManager::m_device_type = snd_e_openaldevice; #else -# ifdef USE_FMOD -int SND_DeviceManager::m_device_type = snd_e_fmoddevice; -# else int SND_DeviceManager::m_device_type = snd_e_dummydevice; -# endif #endif void SND_DeviceManager::Subscribe() @@ -115,14 +108,6 @@ void SND_DeviceManager::SetDeviceType(int device_type) // let's create the chosen device switch (device_type) { -#ifdef USE_FMOD - case snd_e_fmoddevice: - { - m_instance = new SND_FmodDevice(); - m_device_type = device_type; - break; - } -#endif #ifdef USE_OPENAL case snd_e_openaldevice: { diff --git a/intern/SoundSystem/intern/SND_Scene.cpp b/intern/SoundSystem/intern/SND_Scene.cpp index 9d050a81161..af1b43a08aa 100644 --- a/intern/SoundSystem/intern/SND_Scene.cpp +++ b/intern/SoundSystem/intern/SND_Scene.cpp @@ -217,14 +217,8 @@ void SND_Scene::UpdateListener() if (m_listener.IsModified()) { m_audiodevice->SetListenerGain(m_listener.GetGain()); - - // fmod doesn't support dopplervelocity, so just use the dopplerfactor instead -#ifdef USE_FMOD - m_audiodevice->SetDopplerFactor(m_listener.GetDopplerVelocity()); -#else m_audiodevice->SetDopplerVelocity(m_listener.GetDopplerVelocity()); m_audiodevice->SetDopplerFactor(m_listener.GetDopplerFactor()); -#endif m_listener.SetModified(false); } } @@ -304,23 +298,6 @@ void SND_Scene::UpdateActiveObects() if (id >= 0) { -#ifdef USE_FMOD - // fmod wants these set before playing the sample - if (pObject->IsModified()) - { - m_audiodevice->SetObjectLoop(id, pObject->GetLoopMode()); - m_audiodevice->SetObjectLoopPoints(id, pObject->GetLoopStart(), pObject->GetLoopEnd()); - } - - // ok, properties Set. now see if it must play - if (pObject->GetPlaystate() == SND_MUST_PLAY) - { - m_audiodevice->PlayObject(id); - pObject->SetPlaystate(SND_PLAYING); - pObject->InitRunning(); -// printf("start play: %d\n", tijd); - } -#endif if (pObject->Is3D()) { // Get the global positions and velocity vectors diff --git a/intern/SoundSystem/intern/SND_Utils.cpp b/intern/SoundSystem/intern/SND_Utils.cpp index a9239576c96..dbc3135b35c 100644 --- a/intern/SoundSystem/intern/SND_Utils.cpp +++ b/intern/SoundSystem/intern/SND_Utils.cpp @@ -158,39 +158,7 @@ bool SND_IsSampleValid(const STR_String& name, void* memlocation) if (shortbuf == SND_WAVE_FORMAT_PCM) result = true; - - /* only fmod supports compressed wav */ -#ifdef USE_FMOD - switch (shortbuf) - { - case SND_WAVE_FORMAT_ADPCM: - case SND_WAVE_FORMAT_ALAW: - case SND_WAVE_FORMAT_MULAW: - case SND_WAVE_FORMAT_DIALOGIC_OKI_ADPCM: - case SND_WAVE_FORMAT_CONTROL_RES_VQLPC: - case SND_WAVE_FORMAT_GSM_610: - case SND_WAVE_FORMAT_MPEG3: - result = true; - break; - default: - { - break; - } - } -#endif } -#ifdef USE_FMOD - /* only valid publishers may use ogg vorbis */ - else if (!memcmp(buffer, "OggS", 4)) - { - result = true; - } - /* only valid publishers may use mp3 */ - else if (((!memcmp(buffer, "ID3", 3)) || (!memcmp(buffer, "ÿû", 2)))) - { - result = true; - } -#endif } if (loadedsample) { diff --git a/intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp b/intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp index c7ce7aa7a70..1bd973dfb6c 100644 --- a/intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp +++ b/intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp @@ -1,206 +1,206 @@ -# Microsoft Developer Studio Project File - Name="SoundSystem" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=SoundSystem - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "SoundSystem.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "SoundSystem.mak" CFG="SoundSystem - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "SoundSystem - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "SoundSystem - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "SoundSystem - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\soundsystem" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\soundsystem" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../" /I "../../../../../lib/windows/string/include" /I "../../../../../lib/windows/moto/include" /I "../../dummy" /I "../../openal" /I "..\..\..\string" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\soundsystem\libSoundSystem.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\SoundSystem\include\*.h ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\soundsystem\*.lib ..\..\..\..\..\lib\windows\SoundSystem\lib\*.a ECHO Done -# End Special Build Tool - -!ELSEIF "$(CFG)" == "SoundSystem - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "SoundSystem___Win32_Debug" -# PROP BASE Intermediate_Dir "SoundSystem___Win32_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\intern\soundsystem\debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\soundsystem\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../" /I "../../../../../lib/windows/string/include" /I "../../../../../lib/windows/moto/include" /I "../../dummy" /I "../../openal" /I "..\..\..\string" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\soundsystem\debug\libSoundSystem.lib" -# Begin Special Build Tool -SOURCE="$(InputPath)" -PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\SoundSystem\include\*.h ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\soundsystem\debug\*.lib ..\..\..\..\..\lib\windows\SoundSystem\lib\debug\*.a ECHO Done -# End Special Build Tool - -!ENDIF - -# Begin Target - -# Name "SoundSystem - Win32 Release" -# Name "SoundSystem - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\intern\SND_AudioDevice.cpp -# End Source File -# Begin Source File - -SOURCE="..\..\intern\SND_C-api.cpp" -# End Source File -# Begin Source File - -SOURCE=..\..\intern\SND_CDObject.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\SND_DeviceManager.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\SND_IdObject.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\SND_Scene.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\SND_SoundListener.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\SND_SoundObject.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\SND_Utils.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\SND_WaveCache.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\intern\SND_WaveSlot.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\intern\SND_AudioDevice.h -# End Source File -# Begin Source File - -SOURCE="..\..\SND_C-api.h" -# End Source File -# Begin Source File - -SOURCE=..\..\SND_CDObject.h -# End Source File -# Begin Source File - -SOURCE=..\..\SND_DependKludge.h -# End Source File -# Begin Source File - -SOURCE=..\..\SND_DeviceManager.h -# End Source File -# Begin Source File - -SOURCE=..\..\SND_IAudioDevice.h -# End Source File -# Begin Source File - -SOURCE=..\..\intern\SND_IdObject.h -# End Source File -# Begin Source File - -SOURCE=..\..\SND_Object.h -# End Source File -# Begin Source File - -SOURCE=..\..\SND_Scene.h -# End Source File -# Begin Source File - -SOURCE=..\..\SND_SoundListener.h -# End Source File -# Begin Source File - -SOURCE=..\..\SND_SoundObject.h -# End Source File -# Begin Source File - -SOURCE=..\..\SND_Utils.h -# End Source File -# Begin Source File - -SOURCE=..\..\SND_WaveCache.h -# End Source File -# Begin Source File - -SOURCE=..\..\SND_WaveSlot.h -# End Source File -# Begin Source File - -SOURCE=..\..\SoundDefines.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="SoundSystem" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=SoundSystem - Win32 Release
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "SoundSystem.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "SoundSystem.mak" CFG="SoundSystem - Win32 Release"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "SoundSystem - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "SoundSystem - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "SoundSystem - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\obj\windows\intern\soundsystem"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\soundsystem"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../" /I "../../../../../lib/windows/string/include" /I "../../../../../lib/windows/moto/include" /I "../../dummy" /I "../../openal" /I "..\..\..\string" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\soundsystem\libSoundSystem.lib"
+# Begin Special Build Tool
+SOURCE="$(InputPath)"
+PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\SoundSystem\include\*.h ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\soundsystem\*.lib ..\..\..\..\..\lib\windows\SoundSystem\lib\*.a ECHO Done
+# End Special Build Tool
+
+!ELSEIF "$(CFG)" == "SoundSystem - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "SoundSystem___Win32_Debug"
+# PROP BASE Intermediate_Dir "SoundSystem___Win32_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\obj\windows\intern\soundsystem\debug"
+# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\soundsystem\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../" /I "../../../../../lib/windows/string/include" /I "../../../../../lib/windows/moto/include" /I "../../dummy" /I "../../openal" /I "..\..\..\string" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\soundsystem\debug\libSoundSystem.lib"
+# Begin Special Build Tool
+SOURCE="$(InputPath)"
+PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\SoundSystem\include\*.h ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\soundsystem\debug\*.lib ..\..\..\..\..\lib\windows\SoundSystem\lib\debug\*.a ECHO Done
+# End Special Build Tool
+
+!ENDIF
+
+# Begin Target
+
+# Name "SoundSystem - Win32 Release"
+# Name "SoundSystem - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\intern\SND_AudioDevice.cpp
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\intern\SND_C-api.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\SND_CDObject.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\SND_DeviceManager.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\SND_IdObject.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\SND_Scene.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\SND_SoundListener.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\SND_SoundObject.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\SND_Utils.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\SND_WaveCache.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\SND_WaveSlot.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\intern\SND_AudioDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\SND_C-api.h"
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\SND_CDObject.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\SND_DependKludge.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\SND_DeviceManager.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\SND_IAudioDevice.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\SND_IdObject.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\SND_Object.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\SND_Scene.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\SND_SoundListener.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\SND_SoundObject.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\SND_Utils.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\SND_WaveCache.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\SND_WaveSlot.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\SoundDefines.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/intern/SoundSystem/make/msvc_6_0/dummy/DummySoundSystem.dsp b/intern/SoundSystem/make/msvc_6_0/dummy/DummySoundSystem.dsp index 4a27fdfa6e3..2bf372d0382 100644 --- a/intern/SoundSystem/make/msvc_6_0/dummy/DummySoundSystem.dsp +++ b/intern/SoundSystem/make/msvc_6_0/dummy/DummySoundSystem.dsp @@ -1,103 +1,103 @@ -# Microsoft Developer Studio Project File - Name="DummySoundSystem" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=DummySoundSystem - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "DummySoundSystem.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "DummySoundSystem.mak" CFG="DummySoundSystem - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "DummySoundSystem - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "DummySoundSystem - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "DummySoundSystem - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\dummy" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\dummy" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\intern\soundsystem\dummy\libDummySoundSystem.lib" - -!ELSEIF "$(CFG)" == "DummySoundSystem - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# SUBTRACT CPP /Fr -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug\libDummySoundSystem.lib" - -!ENDIF - -# Begin Target - -# Name "DummySoundSystem - Win32 Release" -# Name "DummySoundSystem - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\dummy\SND_DummyDevice.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\dummy\SND_DummyDevice.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="DummySoundSystem" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=DummySoundSystem - Win32 Release
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "DummySoundSystem.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "DummySoundSystem.mak" CFG="DummySoundSystem - Win32 Release"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "DummySoundSystem - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "DummySoundSystem - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "DummySoundSystem - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\dummy"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\dummy"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\intern\soundsystem\dummy\libDummySoundSystem.lib"
+
+!ELSEIF "$(CFG)" == "DummySoundSystem - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug\libDummySoundSystem.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "DummySoundSystem - Win32 Release"
+# Name "DummySoundSystem - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\dummy\SND_DummyDevice.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\dummy\SND_DummyDevice.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp b/intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp index 67a6bd0bb5a..ef0c10e8eff 100644 --- a/intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp +++ b/intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp @@ -1,106 +1,106 @@ -# Microsoft Developer Studio Project File - Name="OpenALSoundSystem" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=OpenALSoundSystem - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "OpenALSoundSystem.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "OpenALSoundSystem.mak" CFG="OpenALSoundSystem - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "OpenALSoundSystem - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "OpenALSoundSystem - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "OpenALSoundSystem - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\openal" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\openal" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\SoundSystem\sdl" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /I "..\..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\..\lib\windows\sdl\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\intern\soundsystem\openal\libOpenALSoundSystem.lib" - -!ELSEIF "$(CFG)" == "OpenALSoundSystem - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "OpenALSoundSystem___Win32_Debug" -# PROP BASE Intermediate_Dir "OpenALSoundSystem___Win32_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\openal\debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\openal\debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\SoundSystem\sdl" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /I "..\..\..\..\..\..\lib\windows\sdl\include" /I "..\..\..\..\..\..\lib\windows\openal\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\intern\soundsystem\openal\debug\libOpenALSoundSystem.lib" - -!ENDIF - -# Begin Target - -# Name "OpenALSoundSystem - Win32 Release" -# Name "OpenALSoundSystem - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=..\..\..\openal\SND_OpenALDevice.cpp -# End Source File -# Begin Source File - -SOURCE=..\..\..\sdl\SND_SDLCDDevice.cpp -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=..\..\..\openal\SND_OpenALDevice.h -# End Source File -# End Group -# End Target -# End Project +# Microsoft Developer Studio Project File - Name="OpenALSoundSystem" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=OpenALSoundSystem - Win32 Release
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "OpenALSoundSystem.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "OpenALSoundSystem.mak" CFG="OpenALSoundSystem - Win32 Release"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "OpenALSoundSystem - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "OpenALSoundSystem - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "OpenALSoundSystem - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\openal"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\openal"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\SoundSystem\sdl" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /I "..\..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\..\lib\windows\sdl\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\intern\soundsystem\openal\libOpenALSoundSystem.lib"
+
+!ELSEIF "$(CFG)" == "OpenALSoundSystem - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "OpenALSoundSystem___Win32_Debug"
+# PROP BASE Intermediate_Dir "OpenALSoundSystem___Win32_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\openal\debug"
+# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\openal\debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\SoundSystem\sdl" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /I "..\..\..\..\..\..\lib\windows\sdl\include" /I "..\..\..\..\..\..\lib\windows\openal\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\intern\soundsystem\openal\debug\libOpenALSoundSystem.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "OpenALSoundSystem - Win32 Release"
+# Name "OpenALSoundSystem - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\openal\SND_OpenALDevice.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\..\sdl\SND_SDLCDDevice.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\openal\SND_OpenALDevice.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/intern/SoundSystem/openal/SND_OpenALDevice.cpp b/intern/SoundSystem/openal/SND_OpenALDevice.cpp index 9ce30f985ac..3649cf6de5a 100644 --- a/intern/SoundSystem/openal/SND_OpenALDevice.cpp +++ b/intern/SoundSystem/openal/SND_OpenALDevice.cpp @@ -316,7 +316,7 @@ SND_OpenALDevice::SND_OpenALDevice() void SND_OpenALDevice::UseCD(void) const { - // only fmod has CD support, so only create it here + // we use SDL for CD, so we create the system SND_CDObject::CreateSystem(); } |