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authorNathan Letwory <nathan@letworyinteractive.com>2006-02-04 17:15:10 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2006-02-04 17:15:10 +0300
commit3bb82a27fc61b787ab83145f9a7962c14e7ca769 (patch)
treeb1d432db0f2836f4117a71e341bc4fef34d62a5a /intern/SoundSystem
parent1db5c237165ac090af925d9cf8440fc953e4ee06 (diff)
== SCons ==
* This commit is all of the rewrite work done on the SCons system. For documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt. Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring contains valuable information, along with what still needs to be done. - linux, os x and windows compile now. - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py) - NOTE: Jean-Luc P will commit sometime during the weekend proper appit() for OS X. For now, copy the resulting binary to an existing .app bundle. - features: - cleaner structure for better maintenance - cleaner output during compile - better handling of build options - general overall speed increase - see the wiki for more info Cygwin, FreeBSD and Solaris systems still need work. For these systems: 1) copy a config/(platform)-config.py to ie. config/cygwin-config.py 2) set the proper defaults for your platform 3) mail me at jesterking at letwory dot net with you configuration. if you need any modifications to the system, do send a patch, too. I'll be giving first-aid today and tomorrow, after that it'll be all regular development work :) /Nathan
Diffstat (limited to 'intern/SoundSystem')
-rw-r--r--intern/SoundSystem/SConscript52
1 files changed, 11 insertions, 41 deletions
diff --git a/intern/SoundSystem/SConscript b/intern/SoundSystem/SConscript
index 0ff757b54a7..d06b28e7c2d 100644
--- a/intern/SoundSystem/SConscript
+++ b/intern/SoundSystem/SConscript
@@ -1,47 +1,17 @@
#!/usr/bin/python
-import sys
-Import ('user_options_dict')
-Import ('extra_includes')
-Import ('library_env')
+Import ('env')
-soundsys_env = library_env.Copy ()
+sources = env.Glob('dummy/*.cpp') + env.Glob('intern/*.cpp')
-source_files = ['dummy/SND_DummyDevice.cpp',
- 'intern/SND_AudioDevice.cpp',
- 'intern/SND_C-api.cpp',
- 'intern/SND_CDObject.cpp',
- 'intern/SND_DeviceManager.cpp',
- 'intern/SND_IdObject.cpp',
- 'intern/SND_Scene.cpp',
- 'intern/SND_SoundListener.cpp',
- 'intern/SND_SoundObject.cpp',
- 'intern/SND_Utils.cpp',
- 'intern/SND_WaveCache.cpp',
- 'intern/SND_WaveSlot.cpp']
+incs = '. intern ../moto/include ../string dummy openal sdl'
+defs = ''
+if env['WITH_BF_OPENAL'] == 1:
+ sources += env.Glob('openal/*.cpp') + env.Glob('sdl/*.cpp')
+ incs += ' ' + env['BF_OPENAL_INC']
+ incs += ' ' + env['BF_SDL_INC']
-soundsys_env.Append (CPPPATH = ['.',
- '../SoundSystem',
- 'intern',
- '../moto/include',
- '../string',
- 'dummy',
- 'openal',
- 'sdl'])
+if env['WITH_BF_OPENAL'] == 0:
+ defs = 'NO_SOUND'
-if user_options_dict['USE_OPENAL'] == 1:
- source_files += ['openal/SND_OpenALDevice.cpp',
- 'openal/pthread_cancel.cpp',
- 'sdl/SND_SDLCDDevice.cpp']
- soundsys_env.Append (CPPPATH=user_options_dict['OPENAL_INCLUDE'])
- soundsys_env.Append (CPPPATH=user_options_dict['SDL_INCLUDE'])
-
-if user_options_dict['USE_FMOD'] == 1:
- source_files += ['fmod/SND_FmodDevice.cpp']
-
-if user_options_dict['USE_OPENAL'] == 0 and user_options_dict['USE_FMOD'] == 0:
- soundsys_env.Append (CPPDEFINES = 'NO_SOUND')
-
-soundsys_env.Append (CPPPATH = extra_includes)
-
-soundsys_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/soundsystem', source=source_files)
+env.BlenderLib ('blender_sndsys', sources, Split(incs), Split(defs), libtype=['core','player2'], priority = [20,10] )