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authorMichel Selten <michel@mselten.demon.nl>2004-02-15 22:25:32 +0300
committerMichel Selten <michel@mselten.demon.nl>2004-02-15 22:25:32 +0300
commit9330e553e88fe77b3a08cfac3a13046031b58e56 (patch)
tree69b9155aad185dc347bef0dcffaf8c538980fb72 /intern/SoundSystem
parent2fbf2b3775405566eb5906da2c7223eb9b626427 (diff)
SCons updates
* libraries are now generated in [BUILD_DIR]/lib * passed the user_options to all libraries now. This means I could remove a couple of Export/Import lines. * Changed the order in source/blender/src/SConscript and source/gameengine/SConscript. All libraries are now sorted alphabetically. This has no impact on the build process.
Diffstat (limited to 'intern/SoundSystem')
-rw-r--r--intern/SoundSystem/SConscript12
1 files changed, 5 insertions, 7 deletions
diff --git a/intern/SoundSystem/SConscript b/intern/SoundSystem/SConscript
index d6d87213962..16f4e4b8a3a 100644
--- a/intern/SoundSystem/SConscript
+++ b/intern/SoundSystem/SConscript
@@ -7,8 +7,7 @@ soundsys_env = Environment()
Import ('cflags')
Import ('cxxflags')
Import ('defines')
-Import ('use_openal')
-Import ('use_fmod')
+Import ('user_options_dict')
Import ('extra_includes')
soundsys_env.Append (CCFLAGS = cflags)
@@ -34,20 +33,19 @@ soundsys_env.Append (CPPPATH = ['.',
'dummy',
'openal'])
-if use_openal == 'true':
+if user_options_dict['USE_OPENAL'] == 1:
source_files += ['openal/SND_OpenALDevice.cpp',
'openal/pthread_cancel.cpp']
if sys.platform=='win32':
defines += ['_LIB']
soundsys_env.Append(CPPDEFINES = defines)
-
-if use_fmod == 'true':
+if user_options_dict['USE_FMOD'] == 1:
source_files += ['fmod/SND_FmodDevice.cpp']
-if use_openal == 'false' and use_fmod == 'false':
+if user_options_dict['USE_OPENAL'] == 0 and user_options_dict['USE_FMOD'] == 0:
soundsys_env.Append (CPPDEFINES = 'NO_SOUND')
soundsys_env.Append (CPPPATH = extra_includes)
-soundsys_env.Library (target='#/lib/soundsystem', source=source_files)
+soundsys_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/soundsystem', source=source_files)