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authorMichel Selten <michel@mselten.demon.nl>2004-01-05 00:11:59 +0300
committerMichel Selten <michel@mselten.demon.nl>2004-01-05 00:11:59 +0300
commitd3e1fc887026d21df8a2791bc8ee3a929962a8a8 (patch)
tree4292c907772d41e34fe4878e2484005a11cef7de /intern/SoundSystem
parent2572db0bf0618ecaa4d9153979d70747bc8176b9 (diff)
SCons build system files added.
You'll need SCons (www.scons.org) to build. Platforms currently working: * Linux (me) - options for quicktime, openal and international disabled - uses the system libs and include files for building - no option to build with the precompiled libraries yet. * Windows (jesterKing) - builds with quicktime (optional) - builds with openal (optional) - builds with international support (optional) - Use the DOS box to build - builds with precompiled libraries * Irix (Hos) - Uses default Irix compiler - Not all optimization levels correct yet - options for quicktime, openal and international disabled - builds with precompiled libraries * Cygwin (me) - has a problem in the linking stage - uses free build tools (gcc) - options for quicktime, openal and international disabled - uses the system libs and include files for building - no option to build with the precompiled libraries yet. * MacOS (sgefant) - builds with quicktime (optional) - options for openal and international disabled - builds a nice bundle - builds with precompiled libraries Thanks to IanWill for a bugfix in the Linux build. Note: This is a work in progress. A lot still has to be done - for example the optional parts are only to be enabled by directly setting 'true' or 'false' in the SConstruct file. This needs to be moved to a user config file. Also, the .o/.obj files are stored in the source tree. This needs to be fixed as well. The game engine is not yet built.
Diffstat (limited to 'intern/SoundSystem')
-rw-r--r--intern/SoundSystem/SConscript52
1 files changed, 52 insertions, 0 deletions
diff --git a/intern/SoundSystem/SConscript b/intern/SoundSystem/SConscript
new file mode 100644
index 00000000000..ce9ab8c1882
--- /dev/null
+++ b/intern/SoundSystem/SConscript
@@ -0,0 +1,52 @@
+# TODO: Add the options for building with fmod and/or OpenAL
+import sys
+
+soundsys_env = Environment()
+
+# Import the C flags set in the SConstruct file
+Import ('cflags')
+Import ('cxxflags')
+Import ('defines')
+Import ('use_openal')
+Import ('use_fmod')
+Import ('extra_includes')
+
+soundsys_env.Append (CCFLAGS = cflags)
+soundsys_env.Append (CXXFLAGS = cxxflags)
+soundsys_env.Append (CPPDEFINES = defines)
+
+source_files = ['dummy/SND_DummyDevice.cpp',
+ 'intern/SND_AudioDevice.cpp',
+ 'intern/SND_C-api.cpp',
+ 'intern/SND_CDObject.cpp',
+ 'intern/SND_DeviceManager.cpp',
+ 'intern/SND_IdObject.cpp',
+ 'intern/SND_Scene.cpp',
+ 'intern/SND_SoundListener.cpp',
+ 'intern/SND_SoundObject.cpp',
+ 'intern/SND_Utils.cpp',
+ 'intern/SND_WaveCache.cpp',
+ 'intern/SND_WaveSlot.cpp']
+
+soundsys_env.Append (CPPPATH = ['.',
+ 'intern',
+ '../moto/include',
+ '../string',
+ 'dummy',
+ 'openal'])
+
+if use_openal == 'true':
+ source_files += ['openal/SND_OpenALDevice.cpp',
+ 'openal/pthread_cancel.cpp']
+ if sys.platform=='win32':
+ cflags += ' /D_LIB'
+
+if use_fmod == 'true':
+ source_files += ['fmod/SND_FmodDevice.cpp']
+
+if use_openal == 'false' and use_fmod == 'false':
+ soundsys_env.Append (CPPDEFINES = 'NO_SOUND')
+
+soundsys_env.Append (CPPPATH = extra_includes)
+
+soundsys_env.Library (target='#/lib/soundsystem', source=source_files)