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authorGuillermo S. Romero <gsr.b3d@infernal-iceberg.com>2009-04-01 02:34:34 +0400
committerGuillermo S. Romero <gsr.b3d@infernal-iceberg.com>2009-04-01 02:34:34 +0400
commit441f26a1702444d256a54e5baf67bc7c07d75af5 (patch)
tree66c89da3c9ea4f4c7948f72f24cce1e78c9ddc1e /intern/SoundSystem
parentf6f47a08eba8991419853f66ade3b1ad44f5b3e4 (diff)
Clean up for the imminent migration from SVN to GIT.
Diffstat (limited to 'intern/SoundSystem')
-rw-r--r--intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp412
-rw-r--r--intern/SoundSystem/make/msvc_6_0/dummy/DummySoundSystem.dsp206
-rw-r--r--intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp212
3 files changed, 415 insertions, 415 deletions
diff --git a/intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp b/intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp
index c7ce7aa7a70..1bd973dfb6c 100644
--- a/intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp
+++ b/intern/SoundSystem/make/msvc_6_0/SoundSystem.dsp
@@ -1,206 +1,206 @@
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diff --git a/intern/SoundSystem/make/msvc_6_0/dummy/DummySoundSystem.dsp b/intern/SoundSystem/make/msvc_6_0/dummy/DummySoundSystem.dsp
index 4a27fdfa6e3..2bf372d0382 100644
--- a/intern/SoundSystem/make/msvc_6_0/dummy/DummySoundSystem.dsp
+++ b/intern/SoundSystem/make/msvc_6_0/dummy/DummySoundSystem.dsp
@@ -1,103 +1,103 @@
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+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c
+# SUBTRACT CPP /Fr
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug\libDummySoundSystem.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "DummySoundSystem - Win32 Release"
+# Name "DummySoundSystem - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\..\dummy\SND_DummyDevice.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\..\dummy\SND_DummyDevice.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp b/intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp
index 67a6bd0bb5a..ef0c10e8eff 100644
--- a/intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp
+++ b/intern/SoundSystem/make/msvc_6_0/openal/OpenALSoundSystem.dsp
@@ -1,106 +1,106 @@
-# Microsoft Developer Studio Project File - Name="OpenALSoundSystem" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Static Library" 0x0104
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-CFG=OpenALSoundSystem - Win32 Release
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
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-!MESSAGE NMAKE /f "OpenALSoundSystem.mak".
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-!MESSAGE by defining the macro CFG on the command line. For example:
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-!MESSAGE NMAKE /f "OpenALSoundSystem.mak" CFG="OpenALSoundSystem - Win32 Release"
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-!MESSAGE Possible choices for configuration are:
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-!MESSAGE "OpenALSoundSystem - Win32 Release" (based on "Win32 (x86) Static Library")
-!MESSAGE "OpenALSoundSystem - Win32 Debug" (based on "Win32 (x86) Static Library")
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-
-# Begin Project
-# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName ""
-# PROP Scc_LocalPath ""
-CPP=cl.exe
-RSC=rc.exe
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-!IF "$(CFG)" == "OpenALSoundSystem - Win32 Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "Release"
-# PROP BASE Intermediate_Dir "Release"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\openal"
-# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\openal"
-# PROP Target_Dir ""
-LINK32=link.exe -lib
-# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\SoundSystem\sdl" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /I "..\..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\..\lib\windows\sdl\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
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-# ADD RSC /l 0x409 /d "NDEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\intern\soundsystem\openal\libOpenALSoundSystem.lib"
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-!ELSEIF "$(CFG)" == "OpenALSoundSystem - Win32 Debug"
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-# PROP BASE Use_MFC 0
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-# PROP BASE Intermediate_Dir "OpenALSoundSystem___Win32_Debug"
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+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
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+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "OpenALSoundSystem.mak".
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+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "OpenALSoundSystem.mak" CFG="OpenALSoundSystem - Win32 Release"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "OpenALSoundSystem - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "OpenALSoundSystem - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
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+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
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+RSC=rc.exe
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+!IF "$(CFG)" == "OpenALSoundSystem - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
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+SOURCE=..\..\..\sdl\SND_SDLCDDevice.cpp
+# End Source File
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+# PROP Default_Filter "h;hpp;hxx;hm;inl"
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