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authorJoerg Mueller <nexyon@gmail.com>2010-08-02 02:33:50 +0400
committerJoerg Mueller <nexyon@gmail.com>2010-08-02 02:33:50 +0400
commit52ef66da4d785414e7ae5a60dd44a01727514169 (patch)
treecb9a26f84277abae1a4f47ef6f445a4ef0466587 /intern/audaspace/FX/AUD_IIRFilterFactory.cpp
parent5c9cf81cf98c99e52064b0cd45be3b2eaba9e40c (diff)
Audaspace:
* Created awesome filter classes :) * Made all filter effects use the filter classes instead of having the same implementation everywhere. * Added a Python API for LTI IIR filters. * Fixed a warning in creator.c that was introduced when adding game autoplay.
Diffstat (limited to 'intern/audaspace/FX/AUD_IIRFilterFactory.cpp')
-rw-r--r--intern/audaspace/FX/AUD_IIRFilterFactory.cpp39
1 files changed, 39 insertions, 0 deletions
diff --git a/intern/audaspace/FX/AUD_IIRFilterFactory.cpp b/intern/audaspace/FX/AUD_IIRFilterFactory.cpp
new file mode 100644
index 00000000000..8cd49a03708
--- /dev/null
+++ b/intern/audaspace/FX/AUD_IIRFilterFactory.cpp
@@ -0,0 +1,39 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN LGPL LICENSE BLOCK *****
+ *
+ * Copyright 2009 Jörg Hermann Müller
+ *
+ * This file is part of AudaSpace.
+ *
+ * AudaSpace is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * AudaSpace is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * ***** END LGPL LICENSE BLOCK *****
+ */
+
+#include "AUD_IIRFilterFactory.h"
+#include "AUD_IIRFilterReader.h"
+
+AUD_IIRFilterFactory::AUD_IIRFilterFactory(AUD_IFactory* factory,
+ std::vector<float> b,
+ std::vector<float> a) :
+ AUD_EffectFactory(factory), m_a(a), m_b(b)
+{
+}
+
+AUD_IReader* AUD_IIRFilterFactory::createReader() const
+{
+ return new AUD_IIRFilterReader(getReader(), m_b, m_a);
+}