diff options
author | Joerg Mueller <nexyon@gmail.com> | 2010-08-02 02:33:50 +0400 |
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committer | Joerg Mueller <nexyon@gmail.com> | 2010-08-02 02:33:50 +0400 |
commit | 52ef66da4d785414e7ae5a60dd44a01727514169 (patch) | |
tree | cb9a26f84277abae1a4f47ef6f445a4ef0466587 /intern/audaspace/FX/AUD_IIRFilterFactory.cpp | |
parent | 5c9cf81cf98c99e52064b0cd45be3b2eaba9e40c (diff) |
Audaspace:
* Created awesome filter classes :)
* Made all filter effects use the filter classes instead of having the same implementation everywhere.
* Added a Python API for LTI IIR filters.
* Fixed a warning in creator.c that was introduced when adding game autoplay.
Diffstat (limited to 'intern/audaspace/FX/AUD_IIRFilterFactory.cpp')
-rw-r--r-- | intern/audaspace/FX/AUD_IIRFilterFactory.cpp | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/intern/audaspace/FX/AUD_IIRFilterFactory.cpp b/intern/audaspace/FX/AUD_IIRFilterFactory.cpp new file mode 100644 index 00000000000..8cd49a03708 --- /dev/null +++ b/intern/audaspace/FX/AUD_IIRFilterFactory.cpp @@ -0,0 +1,39 @@ +/* + * $Id$ + * + * ***** BEGIN LGPL LICENSE BLOCK ***** + * + * Copyright 2009 Jörg Hermann Müller + * + * This file is part of AudaSpace. + * + * AudaSpace is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * AudaSpace is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License + * along with AudaSpace. If not, see <http://www.gnu.org/licenses/>. + * + * ***** END LGPL LICENSE BLOCK ***** + */ + +#include "AUD_IIRFilterFactory.h" +#include "AUD_IIRFilterReader.h" + +AUD_IIRFilterFactory::AUD_IIRFilterFactory(AUD_IFactory* factory, + std::vector<float> b, + std::vector<float> a) : + AUD_EffectFactory(factory), m_a(a), m_b(b) +{ +} + +AUD_IReader* AUD_IIRFilterFactory::createReader() const +{ + return new AUD_IIRFilterReader(getReader(), m_b, m_a); +} |