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authorJoerg Mueller <nexyon@gmail.com>2010-08-02 02:33:50 +0400
committerJoerg Mueller <nexyon@gmail.com>2010-08-02 02:33:50 +0400
commit52ef66da4d785414e7ae5a60dd44a01727514169 (patch)
treecb9a26f84277abae1a4f47ef6f445a4ef0466587 /intern/audaspace/FX/AUD_SumFactory.cpp
parent5c9cf81cf98c99e52064b0cd45be3b2eaba9e40c (diff)
Audaspace:
* Created awesome filter classes :) * Made all filter effects use the filter classes instead of having the same implementation everywhere. * Added a Python API for LTI IIR filters. * Fixed a warning in creator.c that was introduced when adding game autoplay.
Diffstat (limited to 'intern/audaspace/FX/AUD_SumFactory.cpp')
-rw-r--r--intern/audaspace/FX/AUD_SumFactory.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/intern/audaspace/FX/AUD_SumFactory.cpp b/intern/audaspace/FX/AUD_SumFactory.cpp
index 96ad286bf5c..a128e50504c 100644
--- a/intern/audaspace/FX/AUD_SumFactory.cpp
+++ b/intern/audaspace/FX/AUD_SumFactory.cpp
@@ -24,7 +24,7 @@
*/
#include "AUD_SumFactory.h"
-#include "AUD_SumReader.h"
+#include "AUD_IIRFilterReader.h"
AUD_SumFactory::AUD_SumFactory(AUD_IFactory* factory) :
AUD_EffectFactory(factory)
@@ -33,5 +33,9 @@ AUD_SumFactory::AUD_SumFactory(AUD_IFactory* factory) :
AUD_IReader* AUD_SumFactory::createReader() const
{
- return new AUD_SumReader(getReader());
+ std::vector<float> a, b;
+ a.push_back(1);
+ a.push_back(-1);
+ b.push_back(1);
+ return new AUD_IIRFilterReader(getReader(), b, a);
}