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authorJoerg Mueller <nexyon@gmail.com>2010-08-02 02:33:50 +0400
committerJoerg Mueller <nexyon@gmail.com>2010-08-02 02:33:50 +0400
commit52ef66da4d785414e7ae5a60dd44a01727514169 (patch)
treecb9a26f84277abae1a4f47ef6f445a4ef0466587 /intern/audaspace/FX/AUD_VolumeFactory.cpp
parent5c9cf81cf98c99e52064b0cd45be3b2eaba9e40c (diff)
Audaspace:
* Created awesome filter classes :) * Made all filter effects use the filter classes instead of having the same implementation everywhere. * Added a Python API for LTI IIR filters. * Fixed a warning in creator.c that was introduced when adding game autoplay.
Diffstat (limited to 'intern/audaspace/FX/AUD_VolumeFactory.cpp')
-rw-r--r--intern/audaspace/FX/AUD_VolumeFactory.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/intern/audaspace/FX/AUD_VolumeFactory.cpp b/intern/audaspace/FX/AUD_VolumeFactory.cpp
index 9f0fd5821fd..1b341a5a51a 100644
--- a/intern/audaspace/FX/AUD_VolumeFactory.cpp
+++ b/intern/audaspace/FX/AUD_VolumeFactory.cpp
@@ -24,7 +24,7 @@
*/
#include "AUD_VolumeFactory.h"
-#include "AUD_VolumeReader.h"
+#include "AUD_IIRFilterReader.h"
AUD_VolumeFactory::AUD_VolumeFactory(AUD_IFactory* factory, float volume) :
AUD_EffectFactory(factory),
@@ -39,5 +39,8 @@ float AUD_VolumeFactory::getVolume() const
AUD_IReader* AUD_VolumeFactory::createReader() const
{
- return new AUD_VolumeReader(getReader(), m_volume);
+ std::vector<float> a, b;
+ a.push_back(1);
+ b.push_back(m_volume);
+ return new AUD_IIRFilterReader(getReader(), b, a);
}