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author | Campbell Barton <ideasman42@gmail.com> | 2010-08-05 07:25:45 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-08-05 07:25:45 +0400 |
commit | a0cece42c646df39c858223b0361b7dfe0d44dd8 (patch) | |
tree | 78c8990de78ecf4ebc06b26a953ecf0bb83d91b0 /intern/audaspace/Python/AUD_PyAPI.cpp | |
parent | db5a5c131cc9d379c74c1b9afd116d61af87feb7 (diff) |
bugfix [#23148] "ImportError: __import__ not found" on changing Render FPS
The BGE was getting the namespace dict directly from __main__ which conflicts
with my recent fix to get the pickle module working which to overwrote the __main__ module on script execution.
Simple fix is to have the BGE and Blender use the same method of getting namespaces.
Renamed CreateGlobalDictionary() to bpy_namespace_dict_new() and moved into bpy_internal_import.c
pickle still wont work in the BGE since we make a copy of __main__ namespace but for speed would rather not have to replace the __main__ module many times per second.
Diffstat (limited to 'intern/audaspace/Python/AUD_PyAPI.cpp')
0 files changed, 0 insertions, 0 deletions