diff options
author | Joerg Mueller <nexyon@gmail.com> | 2011-08-16 01:50:09 +0400 |
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committer | Joerg Mueller <nexyon@gmail.com> | 2011-08-16 01:50:09 +0400 |
commit | a458de88b65c5fcb0f11c005c040163d3cf76cec (patch) | |
tree | 1b917a5d035c8b9c224971acee2ef0d9dd6b79b2 /intern/audaspace/sndfile | |
parent | cbbbf31315bf57aed5ccfec02f29495b2e3767ec (diff) |
3D Audio GSoC:
High quality resampling on mixdown, linear for playback.
* Lots of improvements and fixes for the JOS resampler, now it works fine!
* High quality filter coefficients for the JOS resampler (sorry for the 5 MB source file).
* Fix for GE orientation bug. Note: moto uses x,y,z,w quaternion storage, while rest of blender uses w,x,y,z.
* Minor changes/fixes.
Diffstat (limited to 'intern/audaspace/sndfile')
-rw-r--r-- | intern/audaspace/sndfile/AUD_SndFileFactory.cpp | 1 | ||||
-rw-r--r-- | intern/audaspace/sndfile/AUD_SndFileFactory.h | 2 |
2 files changed, 1 insertions, 2 deletions
diff --git a/intern/audaspace/sndfile/AUD_SndFileFactory.cpp b/intern/audaspace/sndfile/AUD_SndFileFactory.cpp index 5a0280cdf84..7ad027ddc1e 100644 --- a/intern/audaspace/sndfile/AUD_SndFileFactory.cpp +++ b/intern/audaspace/sndfile/AUD_SndFileFactory.cpp @@ -31,7 +31,6 @@ #include "AUD_SndFileFactory.h" #include "AUD_SndFileReader.h" -#include "AUD_Buffer.h" #include <cstring> diff --git a/intern/audaspace/sndfile/AUD_SndFileFactory.h b/intern/audaspace/sndfile/AUD_SndFileFactory.h index a46dc165264..52d272b2623 100644 --- a/intern/audaspace/sndfile/AUD_SndFileFactory.h +++ b/intern/audaspace/sndfile/AUD_SndFileFactory.h @@ -34,7 +34,7 @@ #include "AUD_IFactory.h" #include "AUD_Reference.h" -class AUD_Buffer; +#include "AUD_Buffer.h" #include <string> |