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author | Joshua Leung <aligorith@gmail.com> | 2014-03-09 10:23:32 +0400 |
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committer | Joshua Leung <aligorith@gmail.com> | 2014-03-09 10:23:32 +0400 |
commit | d219312d44d7153dfe74eeef1dd0f8cbbc1340f3 (patch) | |
tree | 4fa2b18f787a957a874ef249f2bee84477597eb3 /intern/audaspace | |
parent | fa24ad1fd50cdd6a6af2b76736fe8e1430ee3cd7 (diff) |
Fix T39018: Duplicate entries for material/shader in AnimEditors
In many BI shader setups, the material which owns the nodetree is often itself
included as a node in that nodetree (i.e. to provide the base colour for that
mesh). This would often result in the material (and its subtree) getting included
in the dopesheet results twice.
Diffstat (limited to 'intern/audaspace')
0 files changed, 0 insertions, 0 deletions