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authorTon Roosendaal <ton@blender.org>2006-11-04 16:47:11 +0300
committerTon Roosendaal <ton@blender.org>2006-11-04 16:47:11 +0300
commitfde6fc6dd44061dfa67121d59931aa68c9c4473b (patch)
tree168069ce8158ac22a9dd975836e7d475723f4c0e /intern/boolop
parentd471d2633c86d88f450c2849d6fed91aa54fc34f (diff)
Bugfix #4540
Boolean crashed when using vertexcolors or UVs. The fix is disputable... it just always returns a valid char * for "face vertex material", whatever that may be... this fix seems not to break anything. Also moved the report to Todo tracker, with message: -> Need new Boolean maintainer!
Diffstat (limited to 'intern/boolop')
-rw-r--r--intern/boolop/intern/BOP_Material.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/boolop/intern/BOP_Material.cpp b/intern/boolop/intern/BOP_Material.cpp
index 96f24f11cdb..01892d2accc 100644
--- a/intern/boolop/intern/BOP_Material.cpp
+++ b/intern/boolop/intern/BOP_Material.cpp
@@ -140,7 +140,7 @@ char* BOP_Material::getOriginalFaceVertexMaterial(int originalFaceVertex)
if (m_originalFaceVertices[i]==originalFaceVertex) b = true;
else i++;
}
- return b ? getFaceVertexMaterial(i) : NULL;
+ return b ? getFaceVertexMaterial(i) : m_faceVertexMaterial; /* ton: NULL return crashes... */
}
/**