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authorCampbell Barton <ideasman42@gmail.com>2012-03-21 02:56:26 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-21 02:56:26 +0400
commit303cecf1398c0049df515aba3898883d8cdc81d5 (patch)
tree888e575fcc1932bd9121594221272174fad177ea /intern/boolop
parent6193c47c39dc72472f4b83b3e3c875103c31e5b6 (diff)
spelling cleanup: tesselate -> tessellate (last of these found)
Diffstat (limited to 'intern/boolop')
-rw-r--r--intern/boolop/intern/BOP_CarveInterface.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/boolop/intern/BOP_CarveInterface.cpp b/intern/boolop/intern/BOP_CarveInterface.cpp
index aa6de7f3017..ff7244ea84b 100644
--- a/intern/boolop/intern/BOP_CarveInterface.cpp
+++ b/intern/boolop/intern/BOP_CarveInterface.cpp
@@ -771,7 +771,7 @@ BoolOpState BOP_performBooleanOperation(BoolOpType opType,
// prepare operands for actual boolean operation. it's needed because operands might consist of
// several intersecting meshes and in case if another operands intersect an edge loop of intersecting that
- // meshes tesselation of operation result can't be done properly. the only way to make such situations
+ // meshes tessellation of operation result can't be done properly. the only way to make such situations
// working is to union intersecting meshes of the same operand
Carve_unionIntersections(&left, &right, oface_num);