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authorCampbell Barton <ideasman42@gmail.com>2012-03-18 11:38:51 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-18 11:38:51 +0400
commit4f19c1a995de507044d1b5ada7fb7398cdb32096 (patch)
treee46c13dd84a493177c80af0715f8f9b09c333943 /intern/boolop
parente56f71400060f10f73bed6b5c52fc537e5a0d617 (diff)
spelling cleanup
Diffstat (limited to 'intern/boolop')
-rw-r--r--intern/boolop/intern/BOP_Triangulator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/boolop/intern/BOP_Triangulator.cpp b/intern/boolop/intern/BOP_Triangulator.cpp
index ca1e3ad2b6b..65f7dae1c0c 100644
--- a/intern/boolop/intern/BOP_Triangulator.cpp
+++ b/intern/boolop/intern/BOP_Triangulator.cpp
@@ -173,7 +173,7 @@ void BOP_triangulateC(BOP_Mesh* mesh, BOP_Faces* faces, BOP_Face* face, BOP_Inde
/**
* Triangulates the face (v1,v2,v3) in five new faces by two inner points (v4,v5), where
- * v1 v4 v5 defines the nice triangle and v4 v5 v2 v3 defines the quad to be tesselated.
+ * v1 v4 v5 defines the nice triangle and v4 v5 v2 v3 defines the quad to be tessellated.
* @param mesh mesh that contains the faces, edges and vertices
* @param faces set of faces that contains face and will contains new faces
* @param face input face to be triangulate