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author | Mitchell Stokes <mogurijin@gmail.com> | 2012-02-14 11:54:12 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2012-02-14 11:54:12 +0400 |
commit | 6905d0d92b7f2faf0d9d26a17f495a663908ec69 (patch) | |
tree | e17ddba82685ed576b45ea7934b41632d282741f /intern/boolop | |
parent | 441dc0fc7ec0c333a4d2fa16a4ec5c72d471a644 (diff) |
Fixing up some buggy cleanup code in BL_ShapeDeformer. This code was causing crashes and corrupting shape keys. This commit fixes the following bugs:
[#30059] Shape Keys is gone in Blender if you use Add Object Actuator in BGE
[#30024] Segmentation fault after addObject when using shape keys
[#28683] segfault in shapekey conversion code when running a game (YF, level home) twice
Diffstat (limited to 'intern/boolop')
0 files changed, 0 insertions, 0 deletions