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author | Mal Duffin <malachyduffin@gmail.com> | 2008-08-02 01:17:54 +0400 |
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committer | Mal Duffin <malachyduffin@gmail.com> | 2008-08-02 01:17:54 +0400 |
commit | aa02e605f1eb4d34f6e7b62a0647d23f784de553 (patch) | |
tree | fd6072a6e773de2209e0f204b4f8263b55e1cd67 /intern/boolop | |
parent | fc52146342bf2116db92f9b3b4d718178946986d (diff) |
Fix for GE Make Runtime menu option
Doh - I forgot to add a comment to the previous commit.
This adds a file exists check for Make Dynamic Runtime for the GE. It also removes this menu option for now, as the required file ( blenderdynplayer.exe ) hasn't been included with the Blender app for quite a few releases ( therefore the feature has been broken ).
I also renamed the option, to make it a bit more understandable. This might even be better moved to the Game menu, but I didn't want to do that ( yet :) )
Diffstat (limited to 'intern/boolop')
0 files changed, 0 insertions, 0 deletions