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author | Campbell Barton <ideasman42@gmail.com> | 2012-03-21 02:56:26 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-21 02:56:26 +0400 |
commit | 303cecf1398c0049df515aba3898883d8cdc81d5 (patch) | |
tree | 888e575fcc1932bd9121594221272174fad177ea /intern/boolop | |
parent | 6193c47c39dc72472f4b83b3e3c875103c31e5b6 (diff) |
spelling cleanup: tesselate -> tessellate (last of these found)
Diffstat (limited to 'intern/boolop')
-rw-r--r-- | intern/boolop/intern/BOP_CarveInterface.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/boolop/intern/BOP_CarveInterface.cpp b/intern/boolop/intern/BOP_CarveInterface.cpp index aa6de7f3017..ff7244ea84b 100644 --- a/intern/boolop/intern/BOP_CarveInterface.cpp +++ b/intern/boolop/intern/BOP_CarveInterface.cpp @@ -771,7 +771,7 @@ BoolOpState BOP_performBooleanOperation(BoolOpType opType, // prepare operands for actual boolean operation. it's needed because operands might consist of // several intersecting meshes and in case if another operands intersect an edge loop of intersecting that - // meshes tesselation of operation result can't be done properly. the only way to make such situations + // meshes tessellation of operation result can't be done properly. the only way to make such situations // working is to union intersecting meshes of the same operand Carve_unionIntersections(&left, &right, oface_num); |