diff options
author | Thomas Dinges <blender@dingto.org> | 2012-08-04 15:42:38 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2012-08-04 15:42:38 +0400 |
commit | 2390c95cf1435c19adcb22263b27750ea3ca81e7 (patch) | |
tree | 1c00b20687518aa3c77a519b9b7c43bdd6572f13 /intern/bsp/test/BSP_GhostTest/BSP_GhostTest3D.cpp | |
parent | f50bae32593c135a82277d5f4b4f72eb83a27576 (diff) |
Code cleanup:
* Remove BSP_GhostTest, not used and working for ages, approved by Sergey.
Diffstat (limited to 'intern/bsp/test/BSP_GhostTest/BSP_GhostTest3D.cpp')
-rw-r--r-- | intern/bsp/test/BSP_GhostTest/BSP_GhostTest3D.cpp | 649 |
1 files changed, 0 insertions, 649 deletions
diff --git a/intern/bsp/test/BSP_GhostTest/BSP_GhostTest3D.cpp b/intern/bsp/test/BSP_GhostTest/BSP_GhostTest3D.cpp deleted file mode 100644 index 46cde625cf2..00000000000 --- a/intern/bsp/test/BSP_GhostTest/BSP_GhostTest3D.cpp +++ /dev/null @@ -1,649 +0,0 @@ -/** - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** - -* Copyright (C) 2001 NaN Technologies B.V. -*/ -#if defined(WIN32) || defined(__APPLE__) -# ifdef WIN32 -# include <windows.h> -# include <GL/gl.h> -# include <GL/glu.h> -# else // WIN32 -# include <AGL/gl.h> -# endif // WIN32 -#else // defined(WIN32) || defined(__APPLE__) -# include <GL/gl.h> -# include <GL/glu.h> -#endif // defined(WIN32) || defined(__APPLE__) - - -#include "BSP_GhostTest3D.h" -#include "BSP_MeshDrawer.h" - -#include "GHOST_ISystem.h" -#include "GHOST_IWindow.h" - -#include "MT_Quaternion.h" -#include "MT_Transform.h" -#include "CSG_BooleanOps.h" - -#include <iostream> - - int -EmptyInterpFunc( - void *d1, - void * d2, - void *dnew, - float epsilon -){ - return 0; -} - - - -using namespace std; - - -BSP_GhostTestApp3D:: -BSP_GhostTestApp3D( -) : - m_window(NULL), - m_system(NULL), - m_finish_me_off(false), - m_current_object(0) -{ - //nothing to do; -} - - void -BSP_GhostTestApp3D:: -SetMesh( - MEM_SmartPtr<BSP_TMesh> mesh -){ - m_meshes.push_back(mesh); - - BSP_RotationSetting rotation_setting; - BSP_TranslationSetting translation_setting; - - rotation_setting.m_angle_x = MT_Scalar(0); - rotation_setting.m_angle_y = MT_Scalar(0); - rotation_setting.m_moving = false; - rotation_setting.x_old = 0; - rotation_setting.y_old = 0; - - translation_setting.m_t_x = MT_Scalar(0); - translation_setting.m_t_y = MT_Scalar(0); - translation_setting.m_t_z = MT_Scalar(0); - translation_setting.m_moving = false; - translation_setting.x_old = 0; - translation_setting.y_old = 0; - - m_rotation_settings.push_back(rotation_setting); - m_translation_settings.push_back(translation_setting); - m_render_modes.push_back(e_wireframe_shaded); - m_scale_settings.push_back(MT_Scalar(1)); - -} - - void -BSP_GhostTestApp3D:: -Swap( - int i -){ - - if (!m_rotation_settings[i].m_moving && !m_translation_settings[i].m_moving) { - swap(m_meshes[i],m_meshes.back()); - swap(m_rotation_settings[i],m_rotation_settings.back()); - swap(m_translation_settings[i],m_translation_settings.back()); - swap(m_scale_settings[i],m_scale_settings.back()); - swap(m_render_modes[i],m_render_modes.back()); - } -} - - - MT_Transform -BSP_GhostTestApp3D:: -GetTransform( - int i -){ - - MT_Quaternion q_ax(MT_Vector3(0,1,0),m_rotation_settings[i].m_angle_x); - MT_Quaternion q_ay(MT_Vector3(1,0,0),m_rotation_settings[i].m_angle_y); - - MT_Point3 tr( - m_translation_settings[i].m_t_x, - m_translation_settings[i].m_t_y, - m_translation_settings[i].m_t_z - ); - - - MT_Matrix3x3 rotx(q_ax); - MT_Matrix3x3 roty(q_ay); - - MT_Matrix3x3 rot = rotx * roty; - - MT_Transform trans(tr,rot); - - MT_Transform scalet; - scalet.setIdentity(); - scalet.scale(m_scale_settings[i],m_scale_settings[i],m_scale_settings[i]); - - return trans * scalet; -} - - void -BSP_GhostTestApp3D:: -Operate( - int type -){ - - CSG_VertexIteratorDescriptor * vA = VertexIt_Construct(m_meshes[0],GetTransform(0)); - CSG_FaceIteratorDescriptor * fA = FaceIt_Construct(m_meshes[0]); - - CSG_VertexIteratorDescriptor * vB = VertexIt_Construct(m_meshes[1],GetTransform(1)); - CSG_FaceIteratorDescriptor * fB = FaceIt_Construct(m_meshes[1]); - - // describe properties. - - CSG_MeshPropertyDescriptor props; - props.user_face_vertex_data_size = 0; - props.user_data_size = 0; - - CSG_BooleanOperation * op = CSG_NewBooleanFunction(); - props = CSG_DescibeOperands(op,props,props); - - CSG_PerformBooleanOperation( - op,CSG_OperationType(type), - *fA,*vA,*fB,*vB,EmptyInterpFunc - ); - - CSG_FaceIteratorDescriptor out_f; - CSG_OutputFaceDescriptor(op,&out_f); - - CSG_VertexIteratorDescriptor out_v; - CSG_OutputVertexDescriptor(op,&out_v); - - MEM_SmartPtr<BSP_TMesh> new_mesh (BuildMesh(props,out_f,out_v)); - - // free stuff - - CSG_FreeVertexDescriptor(&out_v); - CSG_FreeFaceDescriptor(&out_f); - CSG_FreeBooleanOperation(op); - - op = NULL; - SetMesh(new_mesh); -} - - - void -BSP_GhostTestApp3D:: -UpdateFrame( -) { - if (m_window) { - - GHOST_Rect v_rect; - m_window->getClientBounds(v_rect); - - glViewport(0,0,v_rect.getWidth(),v_rect.getHeight()); - - } -} - - -MT_Vector3 -BSP_GhostTestApp3D:: -UnProject( - const MT_Vector3 & vec -) { - - GLint viewport[4]; - GLdouble mvmatrix[16],projmatrix[16]; - - glGetIntegerv(GL_VIEWPORT,viewport); - glGetDoublev(GL_MODELVIEW_MATRIX,mvmatrix); - glGetDoublev(GL_PROJECTION_MATRIX,projmatrix); - - GLdouble realy = viewport[3] - vec.y() - 1; - GLdouble outx,outy,outz; - - gluUnProject(vec.x(),realy,vec.z(),mvmatrix,projmatrix,viewport,&outx,&outy,&outz); - - return MT_Vector3(outx,outy,outz); -} - - - bool -BSP_GhostTestApp3D:: -InitApp( -){ - - // create a system and window with opengl - // rendering context. - - GHOST_TSuccess success = GHOST_ISystem::createSystem(); - if (success == GHOST_kFailure) return false; - - m_system = GHOST_ISystem::getSystem(); - if (m_system == NULL) return false; - - m_system->addEventConsumer(this); - - m_window = m_system->createWindow( - "GHOST crud3D!", - 100,100,512,512,GHOST_kWindowStateNormal, - GHOST_kDrawingContextTypeOpenGL,false - ); - - if ( - m_window == NULL - ) { - m_system = NULL; - GHOST_ISystem::disposeSystem(); - return false; - } - - // make an opengl frustum for this wind - - MT_Vector3 min,max; - - min = m_meshes[0]->m_min; - max = m_meshes[0]->m_max; - InitOpenGl(min,max); - - return true; -} - - void -BSP_GhostTestApp3D:: -Run( -){ - if (m_system == NULL) { - return; - } - - while (!m_finish_me_off) { - m_system->processEvents(true); - m_system->dispatchEvents(); - }; -} - - bool -BSP_GhostTestApp3D:: -processEvent( - GHOST_IEvent* event -){ - - bool handled = false; - - switch(event->getType()) { - case GHOST_kEventWindowSize: - case GHOST_kEventWindowActivate: - UpdateFrame(); - case GHOST_kEventWindowUpdate: - DrawPolies(); - handled = true; - break; - case GHOST_kEventButtonDown: - { - int x,y; - m_system->getCursorPosition(x,y); - - - int wx,wy; - m_window->screenToClient(x,y,wx,wy); - - GHOST_TButtonMask button = - static_cast<GHOST_TEventButtonData *>(event->getData())->button; - - if (button == GHOST_kButtonMaskLeft) { - m_rotation_settings[m_current_object].m_moving = true; - m_rotation_settings[m_current_object].x_old = x; - m_rotation_settings[m_current_object].y_old = y; - } else - if (button == GHOST_kButtonMaskRight) { - m_translation_settings[m_current_object].m_moving = true; - m_translation_settings[m_current_object].x_old = x; - m_translation_settings[m_current_object].y_old = y; - } else - - m_window->invalidate(); - handled = true; - break; - - } - - case GHOST_kEventButtonUp: - { - - GHOST_TButtonMask button = - static_cast<GHOST_TEventButtonData *>(event->getData())->button; - - if (button == GHOST_kButtonMaskLeft) { - m_rotation_settings[m_current_object].m_moving = false; - m_rotation_settings[m_current_object].x_old = 0; - m_rotation_settings[m_current_object].y_old = 0; - - } else - if (button == GHOST_kButtonMaskRight) { - m_translation_settings[m_current_object].m_moving = false; - m_translation_settings[m_current_object].x_old; - m_translation_settings[m_current_object].y_old; - - } - m_window->invalidate(); - handled = true; - break; - - } - - case GHOST_kEventCursorMove: - { - int x,y; - m_system->getCursorPosition(x,y); - int wx,wy; - m_window->screenToClient(x,y,wx,wy); - - if (m_rotation_settings[m_current_object].m_moving) { - m_rotation_settings[m_current_object].m_angle_x = MT_Scalar(wx)/20; - m_rotation_settings[m_current_object].x_old = wx; - m_rotation_settings[m_current_object].m_angle_y = MT_Scalar(wy)/20; - m_rotation_settings[m_current_object].y_old = wy; - - m_window->invalidate(); - } - if (m_translation_settings[m_current_object].m_moving) { - - // project current objects bounding box center into screen space. - // unproject mouse point into object space using z-value from - // projected bounding box center. - - GHOST_Rect bounds; - m_window->getClientBounds(bounds); - - int w_h = bounds.getHeight(); - - y = w_h - wy; - x = wx; - - double mvmatrix[16]; - double projmatrix[16]; - GLint viewport[4]; - - double px, py, pz,sz; - - /* Get the matrices needed for gluUnProject */ - glGetIntegerv(GL_VIEWPORT, viewport); - glGetDoublev(GL_MODELVIEW_MATRIX, mvmatrix); - glGetDoublev(GL_PROJECTION_MATRIX, projmatrix); - - // work out the position of the end effector in screen space - - GLdouble ex,ey,ez; - - ex = m_translation_settings[m_current_object].m_t_x; - ey = m_translation_settings[m_current_object].m_t_y; - ez = m_translation_settings[m_current_object].m_t_z; - - gluProject(ex, ey, ez, mvmatrix, projmatrix, viewport, &px, &py, &sz); - gluUnProject((GLdouble) x, (GLdouble) y, sz, mvmatrix, projmatrix, viewport, &px, &py, &pz); - - m_translation_settings[m_current_object].m_t_x = px; - m_translation_settings[m_current_object].m_t_y = py; - m_translation_settings[m_current_object].m_t_z = pz; - m_window->invalidate(); - - } - - handled = true; - break; - } - - case GHOST_kEventKeyDown : - { - GHOST_TEventKeyData *kd = - static_cast<GHOST_TEventKeyData *>(event->getData()); - - - switch(kd->key) { - case GHOST_kKeyI: - { - // now intersect meshes. - Operate(e_csg_intersection); - handled = true; - m_window->invalidate(); - break; - } - case GHOST_kKeyU: - { - Operate(e_csg_union); - handled = true; - m_window->invalidate(); - break; - } - case GHOST_kKeyD: - { - Operate(e_csg_difference); - handled = true; - m_window->invalidate(); - break; - } - - case GHOST_kKeyA: - { - - m_scale_settings[m_current_object] *= 1.1; - handled = true; - m_window->invalidate(); - break; - } - case GHOST_kKeyZ: - { - m_scale_settings[m_current_object] *= 0.8; - - handled = true; - m_window->invalidate(); - break; - } - - case GHOST_kKeyR: - m_render_modes[m_current_object]++; - if (m_render_modes[m_current_object] > e_last_render_mode) { - m_render_modes[m_current_object] = e_first_render_mode; - } - handled = true; - m_window->invalidate(); - break; - - case GHOST_kKeyB: - handled = true; - m_window->invalidate(); - break; - - case GHOST_kKeyQ: - m_finish_me_off = true; - handled = true; - break; - - case GHOST_kKeyS: - Swap(m_current_object); - m_window->invalidate(); - handled = true; - break; - - case GHOST_kKeySpace: - - // increment the current object only if the object is not being - // manipulated. - if (! (m_rotation_settings[m_current_object].m_moving || m_translation_settings[m_current_object].m_moving)) { - m_current_object ++; - if (m_current_object >= m_meshes.size()) { - m_current_object = 0; - - } - } - m_window->invalidate(); - handled = true; - break; - default : - break; - } - } - - default : - break; - } - return handled; -}; - -BSP_GhostTestApp3D:: -~BSP_GhostTestApp3D( -){ - - if (m_window) { - m_system->disposeWindow(m_window); - m_window = NULL; - GHOST_ISystem::disposeSystem(); - m_system = NULL; - } -}; - - - - void -BSP_GhostTestApp3D:: -DrawPolies( -){ - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - for (int i = 0; i < m_meshes.size(); ++i) { - MT_Transform trans = GetTransform(i); - - float opengl_mat[16]; - trans.getValue(opengl_mat); - - glPushMatrix(); - glMultMatrixf(opengl_mat); - MT_Vector3 color(1.0,1.0,1.0); - if (i == m_current_object) { - color = MT_Vector3(1.0,0,0); - } - BSP_MeshDrawer::DrawMesh(m_meshes[i].Ref(),m_render_modes[i]); - - glPopMatrix(); - } - - m_window->swapBuffers(); - -} - - void -BSP_GhostTestApp3D:: -InitOpenGl( - const MT_Vector3 &min, - const MT_Vector3 &max -){ - - GLfloat light_diffuse0[] = {1.0, 0.0, 0.0, 0.5}; /* Red diffuse light. */ - GLfloat light_position0[] = {1.0, 1.0, 1.0, 0.0}; /* Infinite light location. */ - - GLfloat light_diffuse1[] = {1.0, 1.0, 1.0, 0.5}; /* Red diffuse light. */ - GLfloat light_position1[] = {1.0, 0, 0, 0.0}; /* Infinite light location. */ - - /* Enable a single OpenGL light. */ - - glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse0); - glLightfv(GL_LIGHT0, GL_POSITION, light_position0); - - glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse1); - glLightfv(GL_LIGHT1, GL_POSITION, light_position1); - - - glEnable(GL_LIGHT0); - glEnable(GL_LIGHT1); - glEnable(GL_LIGHTING); - - // make sure there is no back face culling. - // glDisable(GL_CULL_FACE); - - // use two sided lighting model - glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE); - - /* Use depth buffering for hidden surface elimination. */ - - glEnable(GL_DEPTH_TEST); - - /* Setup the view of the cube. */ - - glMatrixMode(GL_PROJECTION); - - // center of the box + 3* depth of box - - MT_Vector3 center = (min + max) * 0.5; - MT_Vector3 diag = max - min; - - float depth = diag.length(); - float distance = 5; - - gluPerspective( - /* field of view in degree */ 40.0, - /* aspect ratio */ 1.0, - /* Z near */ 1.0, - /* Z far */ distance * depth * 2 - ); - glMatrixMode(GL_MODELVIEW); - - gluLookAt( - center.x(), center.y(), center.z() + distance*depth, //eye - center.x(), center.y(), center.z(), //center - 0.0, 1.0, 0. - ); /* up is in positive Y direction */ - -} - - - - - - - - - - - - - - - - - - - - - |