diff options
author | Thomas Dinges <blender@dingto.org> | 2012-08-04 15:42:38 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2012-08-04 15:42:38 +0400 |
commit | 2390c95cf1435c19adcb22263b27750ea3ca81e7 (patch) | |
tree | 1c00b20687518aa3c77a519b9b7c43bdd6572f13 /intern/bsp/test/BSP_GhostTest/BSP_MeshDrawer.cpp | |
parent | f50bae32593c135a82277d5f4b4f72eb83a27576 (diff) |
Code cleanup:
* Remove BSP_GhostTest, not used and working for ages, approved by Sergey.
Diffstat (limited to 'intern/bsp/test/BSP_GhostTest/BSP_MeshDrawer.cpp')
-rw-r--r-- | intern/bsp/test/BSP_GhostTest/BSP_MeshDrawer.cpp | 156 |
1 files changed, 0 insertions, 156 deletions
diff --git a/intern/bsp/test/BSP_GhostTest/BSP_MeshDrawer.cpp b/intern/bsp/test/BSP_GhostTest/BSP_MeshDrawer.cpp deleted file mode 100644 index a1a3150c4d4..00000000000 --- a/intern/bsp/test/BSP_GhostTest/BSP_MeshDrawer.cpp +++ /dev/null @@ -1,156 +0,0 @@ -/** - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -#include "BSP_MeshDrawer.h" - -#include "BSP_TMesh.h" - -#if defined(WIN32) || defined(__APPLE__) -# ifdef WIN32 -# include <windows.h> -# include <GL/gl.h> -# include <GL/glu.h> -# else // WIN32 -# include <AGL/gl.h> -# endif // WIN32 -#else // defined(WIN32) || defined(__APPLE__) -# include <GL/gl.h> -# include <GL/glu.h> -#endif // defined(WIN32) || defined(__APPLE__) - -#include <vector> - -using namespace std; - - void -BSP_MeshDrawer:: -DrawMesh( - BSP_TMesh &mesh, - int render_mode -){ - - - if (render_mode == e_none) return; - - // decompose polygons into triangles. - - glEnable(GL_LIGHTING); - - - if (render_mode == e_wireframe || render_mode == e_wireframe_shaded) { - - glColor3f(0.0, 0.0, 0.0); - - if (render_mode == e_wireframe) { - glDisable(GL_LIGHTING); - } else { - glEnable(GL_LIGHTING); - } - - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - - glEnable(GL_POLYGON_OFFSET_FILL); - glPolygonOffset(1.0,1.0); - - glBegin(GL_TRIANGLES); - DrawPolies(mesh); - glEnd(); - - glColor3f(1.0, 1.0, 1.0); - glDisable(GL_LIGHTING); - glDisable(GL_POLYGON_OFFSET_FILL); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - - glBegin(GL_TRIANGLES); - DrawPolies(mesh); - glEnd(); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - } else { - - glEnable(GL_LIGHTING); - - glBegin(GL_TRIANGLES); - DrawPolies(mesh); - glEnd(); - } - - -} - - - void -BSP_MeshDrawer:: -DrawPolies( - BSP_TMesh &mesh -){ - - const vector<BSP_TVertex> & verts = mesh.VertexSet(); - const vector<BSP_TFace> &faces = mesh.FaceSet(); - - // just draw the edges for now. - - vector<BSP_TVertex>::const_iterator vertex_it = verts.begin(); - - - vector<BSP_TFace>::const_iterator faces_it = faces.begin(); - vector<BSP_TFace>::const_iterator faces_end = faces.end(); - - for (;faces_it != faces_end; ++faces_it ){ - - glNormal3f( - faces_it->m_normal.x(), - faces_it->m_normal.y(), - faces_it->m_normal.z() - ); - - glVertex3f( - verts[faces_it->m_verts[0]].m_pos.x(), - verts[faces_it->m_verts[0]].m_pos.y(), - verts[faces_it->m_verts[0]].m_pos.z() - ); - glVertex3f( - verts[faces_it->m_verts[1]].m_pos.x(), - verts[faces_it->m_verts[1]].m_pos.y(), - verts[faces_it->m_verts[1]].m_pos.z() - ); - glVertex3f( - verts[faces_it->m_verts[2]].m_pos.x(), - verts[faces_it->m_verts[2]].m_pos.y(), - verts[faces_it->m_verts[2]].m_pos.z() - ); - } -} - - - - - - - - - - |