diff options
author | Hans Lambermont <hans@lambermont.dyndns.org> | 2002-10-12 15:37:38 +0400 |
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committer | Hans Lambermont <hans@lambermont.dyndns.org> | 2002-10-12 15:37:38 +0400 |
commit | 12315f4d0e0ae993805f141f64cb8c73c5297311 (patch) | |
tree | 59b45827cd8293cfb727758989c7a74b40183974 /intern/bsp/test/BSP_GhostTest/BSP_TMesh.h |
Initial revisionv2.25
Diffstat (limited to 'intern/bsp/test/BSP_GhostTest/BSP_TMesh.h')
-rwxr-xr-x | intern/bsp/test/BSP_GhostTest/BSP_TMesh.h | 354 |
1 files changed, 354 insertions, 0 deletions
diff --git a/intern/bsp/test/BSP_GhostTest/BSP_TMesh.h b/intern/bsp/test/BSP_GhostTest/BSP_TMesh.h new file mode 100755 index 00000000000..d2429cd3330 --- /dev/null +++ b/intern/bsp/test/BSP_GhostTest/BSP_TMesh.h @@ -0,0 +1,354 @@ +/** + * $Id$ + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifndef BSP_TMesh_h + +#define BSP_TMesh_h + +#include "MT_Point3.h" +#include "MT_Vector3.h" +#include "MT_Transform.h" + +#include "MEM_SmartPtr.h" + +#include <vector> + +#include "CSG_BooleanOps.h" + +/** + * A very basic test mesh. + */ + +struct BSP_TVertex { + MT_Point3 m_pos; +}; + +struct BSP_TFace { + int m_verts[3]; + MT_Vector3 m_normal; +}; + + +class BSP_TMesh { +public : + + std::vector<BSP_TVertex> m_verts; + std::vector<BSP_TFace> m_faces; + + MT_Vector3 m_min,m_max; + + std::vector<BSP_TVertex> & + VertexSet( + ){ + return m_verts; + } + + std::vector<BSP_TFace> & + FaceSet( + ) { + return m_faces; + } + + void + AddFace( + int *verts, + int num_verts + ); + + void + BuildNormal( + BSP_TFace & f + ) const ; + +}; + + + +/** + * some iterator functions to describe the mesh to the BSP module. + */ + +/** + * This class defines 2 C style iterators over a CSG mesh, one for + * vertices and 1 for faces. They conform to the iterator interface + * defined in CSG_BooleanOps.h + */ + +struct VertexIt { + BSP_TMesh * mesh; + BSP_TVertex * pos; + MT_Transform trans; +}; + + +static + void +VertexIt_Destruct( + CSG_VertexIteratorDescriptor * iterator +) { + delete ((VertexIt *)(iterator->it)); + iterator->it = NULL; + delete(iterator); +}; + + +static + int +VertexIt_Done( + CSG_IteratorPtr it +) { + // assume CSG_IteratorPtr is of the correct type. + VertexIt * vertex_it = (VertexIt *)it; + + if (vertex_it->pos < vertex_it->mesh->VertexSet().end()) return 0; + return 1; +}; + +static + void +VertexIt_Fill( + CSG_IteratorPtr it, + CSG_IVertex *vert +) { + // assume CSG_IteratorPtr is of the correct type. + VertexIt * vertex_it = (VertexIt *)it; + + MT_Point3 p = vertex_it->pos->m_pos; + p = vertex_it->trans * p; + + p.getValue(vert->position); +}; + +static + void +VertexIt_Step( + CSG_IteratorPtr it +) { + // assume CSG_IteratorPtr is of the correct type. + VertexIt * vertex_it = (VertexIt *)it; + + ++(vertex_it->pos); +}; + +static + CSG_VertexIteratorDescriptor * +VertexIt_Construct( + BSP_TMesh *mesh, + MT_Transform trans +){ + // user should have insured mesh is not equal to NULL. + + CSG_VertexIteratorDescriptor * output = new CSG_VertexIteratorDescriptor; + if (output == NULL) return NULL; + output->Done = VertexIt_Done; + output->Fill = VertexIt_Fill; + output->Step = VertexIt_Step; + output->num_elements = mesh->VertexSet().size(); + + VertexIt * v_it = new VertexIt; + v_it->mesh = mesh; + v_it->pos = mesh->VertexSet().begin(); + v_it->trans = trans; + output->it = v_it; + return output; +}; + + +/** + * Face iterator. + */ + +struct FaceIt { + BSP_TMesh * mesh; + BSP_TFace *pos; +}; + + +static + void +FaceIt_Destruct( + CSG_FaceIteratorDescriptor * iterator +) { + delete ((FaceIt *)(iterator->it)); + iterator->it = NULL; + delete(iterator); +}; + + +static + int +FaceIt_Done( + CSG_IteratorPtr it +) { + // assume CSG_IteratorPtr is of the correct type. + FaceIt * face_it = (FaceIt *)it; + + if (face_it->pos < face_it->mesh->FaceSet().end()) { + return 0; + } + return 1; +}; + +static + void +FaceIt_Fill( + CSG_IteratorPtr it, + CSG_IFace *face +){ + // assume CSG_IteratorPtr is of the correct type. + FaceIt * face_it = (FaceIt *)it; + // essentially iterating through a triangle fan here. + + face->vertex_index[0] = int(face_it->pos->m_verts[0]); + face->vertex_index[1] = int(face_it->pos->m_verts[1]); + face->vertex_index[2] = int(face_it->pos->m_verts[2]); + + face->vertex_number = 3; +}; + +static + void +FaceIt_Step( + CSG_IteratorPtr it +) { + // assume CSG_IteratorPtr is of the correct type. + FaceIt * face_it = (FaceIt *)it; + + face_it->pos ++; +}; + +static + CSG_FaceIteratorDescriptor * +FaceIt_Construct( + BSP_TMesh * mesh +) { + CSG_FaceIteratorDescriptor * output = new CSG_FaceIteratorDescriptor; + if (output == NULL) return NULL; + + output->Done = FaceIt_Done; + output->Fill = FaceIt_Fill; + output->Step = FaceIt_Step; + + output->num_elements = mesh->FaceSet().size(); + + FaceIt * f_it = new FaceIt; + f_it->mesh = mesh; + f_it->pos = mesh->FaceSet().begin(); + + output->it = f_it; + + return output; +}; + +/** + * Some Build functions. + */ + +static + MEM_SmartPtr<BSP_TMesh> +BuildMesh( + CSG_MeshPropertyDescriptor &props, + CSG_FaceIteratorDescriptor &face_it, + CSG_VertexIteratorDescriptor &vertex_it +) { + MEM_SmartPtr<BSP_TMesh> mesh = new BSP_TMesh(); + + CSG_IVertex vert; + + while (!vertex_it.Done(vertex_it.it)) { + + vertex_it.Fill(vertex_it.it,&vert); + + BSP_TVertex v; + v.m_pos = MT_Point3(vert.position); + mesh->VertexSet().push_back(v); + + vertex_it.Step(vertex_it.it); + } + + + CSG_IFace face; + + while (!face_it.Done(face_it.it)) { + face_it.Fill(face_it.it,&face); + + BSP_TFace f; + + f.m_verts[0] = face.vertex_index[0], + f.m_verts[1] = face.vertex_index[1], + f.m_verts[2] = face.vertex_index[2], + + mesh->BuildNormal(f); + + mesh->FaceSet().push_back(f); + + face_it.Step(face_it.it); + } + + return mesh; +}; + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +#endif
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