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author | Peter Schlaile <peter@schlaile.de> | 2008-06-03 01:35:57 +0400 |
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committer | Peter Schlaile <peter@schlaile.de> | 2008-06-03 01:35:57 +0400 |
commit | ca8aa8c901934dc0e3eb1b65618d40bfb65f9111 (patch) | |
tree | 72e3ea5d2f5e224a683e064d34f6ee47eff90c59 /intern/bsp | |
parent | 8a5f36219214b4a5b8348b8e200ef5aac2297963 (diff) |
== RED one (redcode) ==
This adds redcode (the file format of RED one, R3D) support to blender.
Seems to work fine with the footage I found on the web, but keep in
mind, that because of the unoptimized nature of libopenjpeg, frame
decoding isn't that fast.
It is also a rather challenging task, to make 4k-float-footage realtime :)
Diffstat (limited to 'intern/bsp')
-rw-r--r-- | intern/bsp/SConscript | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/bsp/SConscript b/intern/bsp/SConscript index e363fd1d4c3..88d2529ae59 100644 --- a/intern/bsp/SConscript +++ b/intern/bsp/SConscript @@ -8,5 +8,5 @@ incs = 'intern ../container ../moto/include ../memutil' if (env['OURPLATFORM'] == 'win32-mingw'): env.BlenderLib ('blender_BSP', sources, Split(incs), [], libtype=['common','intern'], priority=[26,26] ) else: - env.BlenderLib ('blender_BSP', sources, Split(incs), [], libtype='core', priority=15 ) + env.BlenderLib ('blender_BSP', sources, Split(incs), [], libtype='core', priority=26 ) |